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folkie

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Posts posted by folkie

  1. rocking harry,thanks for running a correct test. i also ditch lock 3m down and ditchlock the next square out from the building also to give the entrance way to the basement. so to get houses with cellars all we need is for BFC to make the 2nd story door enterable if there is a ground hex level with it, sounds simple enough. i just make maps so i was more concerned with how it looks and just ran some quick tests. i'll have to play around but i have an idea.

     

    AKD- yes, but were close and just need the upper story doors to work as the 1st story doors. i guessing the limiting factor is guys trying to jump out of the upper story doors.

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    Broadsword did that for our La Luzerne battle, but it didn't quite pan out.  Your units don't get good visibility from any type cellar windows and in addition artillery will just create a big hole from it.  It also created some odd pathing problems, but it was fun trying it.

     

    The Hosingen map I did for Kohlenklau has cellars for just about every building. here is a screenshot from a test map I did before putting the cellars onto the real map. you can see the gi in the cellar, the 3 germans died. Ran some arty test on my test map and the cellars held up good until i tried the larger calibers, but any building can be knocked down with enough arty. I put a cellar door on just about every cellar too and for adjoing building i linked them inside with cellar doors to make interconnecting cellars. you could enter a cellar at one end of the block and go cellar to cellar then pop up at street level at the end of the block. 

     

    amergidefcellar_zpsd6qa4b3b.png

  3. yes i've played it. you're not supposed to move the spotters, they are just there to lay down the initial barrage which they don't need LOS for. you are supposed to use the harass and maximum load out for the barrage. i think later on you get more naval support and the FO for that pops up in the middle island and he will have LOS thru the hedge. tough scenario, there will be blood . 

  4. I think for routing units you would also need to factor in what effect that has on surrounding troops in the los of the routing troops. do they have to under go a morale check to see if they rout too? would we see whole sections of a defensive line routing just because one squad or even a sub squad routs? would other troops have their morale downgraded if troops are routing around them etc?

  5. when the map is done I can put it up if the sides want to start their planning. I think this one might take some long term thought and planning as there will be several areas that need to be either defended or attacked. the axis will have to decide on coup de main assaults or play it safe and march to the objectives and the allies have to decide whether to defend the objectives or keep their forces back and react to the invasion.. etc

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