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Mic2Bec

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Posts posted by Mic2Bec

  1. However, I cannot get it to run: I have installed the latest Java runtime (which I hardly trust any more, considering Oracle's effort to make you install additional stuff) on my Windows 7 machine

    Java hint : Control Panel - Java - Advanced properties - scroll down to last checkbox ( in french it's "supprimer les offres de parrainage" ~ "remove commercial offers ???" ) - check it.

    No more f***ing Ask.com toolbar on next update. :P

  2. According to here ( http://www.notebookcheck.biz/Intel-HD-Graphics-4000-au-banc-d-essai.76289.0.html ) it's better than a (low end) Radeon HD 7450 or a GeForce 610M, especially if you also have a core i7 in your system.

    Up to the 3000M intel graphic cards were pure crap. Apparently they are now acceptable for low / medium end games at relatively low resolutions.

    if you got the $$$ I'd rather suggest a GeForce GT 640M.

  3. I have been under the impression that the success NK and China had was more due to strategic surprise. They certainly seem to have suffered disproportionately high loses. But I don't know much about their level of training and equipment quality, so if they were roughly on par with their Western counterparts at the tactical level that would make a Korean game more interesting to me.

    discipline was good, at least :

    "UN aerial reconnaissance had difficulty sighting PVA units in daytime, because their march and bivouac discipline minimized aerial detection.[147] The PVA marched "dark-to-dark" (19:00–03:00), and aerial camouflage (concealing soldiers, pack animals, and equipment) was deployed by 05:30. Meanwhile, daylight advance parties scouted for the next bivouac site. During daylight activity or marching, soldiers were to remain motionless if an aircraft appeared, until it flew away;[147] PVA officers were under order to shoot security violators. Such battlefield discipline allowed a three-division army to march the 286 miles (460 km) from An-tung, Manchuria to the combat zone in some 19 days. Another division night-marched a circuitous mountain route, averaging 18 miles (29 km) daily for 18 days.[35]"

  4. In CMx1 there was this possibility to setup a 2000 pts battle with 10% - 50% casualties, the game would allow to buy say 3000pts and randomly kill 1000 pts of units purchased.

    This would allow to buy big formations, and felt a lot more realistic :

    - you would get damaged, more fragile units, few units were at full strength ever

    - it was a good compromise between idiotic automatic random purchase and control (specially since the current automatic purchase is even worse than the old)

    - the formations were more or less preserved (less unit by unit pick up)

    I would love to see this brought back, if it is possible with the new engine.:cool:

    otherwise I love the CMx2 series, lots of nice touches :

    - possibility to recover lmg / smg, and even demo charges (I just saw a normal unit pick up 2 satchels from dead pioneers)... my men spend a lot of time scrounging

    - tree brust stripping out foliage...

    - destroyable trees ...

    - arty lethality is nice too, part of the game consists in provoking your opponent to waste his arty by opening fire too soon.

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