Mic2Bec
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Posts posted by Mic2Bec
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According to here ( http://www.notebookcheck.biz/Intel-HD-Graphics-4000-au-banc-d-essai.76289.0.html ) it's better than a (low end) Radeon HD 7450 or a GeForce 610M, especially if you also have a core i7 in your system.
Up to the 3000M intel graphic cards were pure crap. Apparently they are now acceptable for low / medium end games at relatively low resolutions.
if you got the $$$ I'd rather suggest a GeForce GT 640M.
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I have been under the impression that the success NK and China had was more due to strategic surprise. They certainly seem to have suffered disproportionately high loses. But I don't know much about their level of training and equipment quality, so if they were roughly on par with their Western counterparts at the tactical level that would make a Korean game more interesting to me.
discipline was good, at least :
"UN aerial reconnaissance had difficulty sighting PVA units in daytime, because their march and bivouac discipline minimized aerial detection.[147] The PVA marched "dark-to-dark" (19:00–03:00), and aerial camouflage (concealing soldiers, pack animals, and equipment) was deployed by 05:30. Meanwhile, daylight advance parties scouted for the next bivouac site. During daylight activity or marching, soldiers were to remain motionless if an aircraft appeared, until it flew away;[147] PVA officers were under order to shoot security violators. Such battlefield discipline allowed a three-division army to march the 286 miles (460 km) from An-tung, Manchuria to the combat zone in some 19 days. Another division night-marched a circuitous mountain route, averaging 18 miles (29 km) daily for 18 days.[35]"
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How much interest would there be in a campaign (after BF have released the first Eastern front game) continuing the war - Alles vs Soviet Union in 1945-6?
Wasn't this done by proxy in Korea ? I rather have a Korea war game than that.
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In CMx1 there was this possibility to setup a 2000 pts battle with 10% - 50% casualties, the game would allow to buy say 3000pts and randomly kill 1000 pts of units purchased.
This would allow to buy big formations, and felt a lot more realistic :
- you would get damaged, more fragile units, few units were at full strength ever
- it was a good compromise between idiotic automatic random purchase and control (specially since the current automatic purchase is even worse than the old)
- the formations were more or less preserved (less unit by unit pick up)
I would love to see this brought back, if it is possible with the new engine.:cool:
otherwise I love the CMx2 series, lots of nice touches :
- possibility to recover lmg / smg, and even demo charges (I just saw a normal unit pick up 2 satchels from dead pioneers)... my men spend a lot of time scrounging
- tree brust stripping out foliage...
- destroyable trees ...
- arty lethality is nice too, part of the game consists in provoking your opponent to waste his arty by opening fire too soon.
The Scenario and Campaign Decompiler
in Combat Mission Battle for Normandy
Posted
Java hint : Control Panel - Java - Advanced properties - scroll down to last checkbox ( in french it's "supprimer les offres de parrainage" ~ "remove commercial offers ???" ) - check it.
No more f***ing Ask.com toolbar on next update.