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dbd1963

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Posts posted by dbd1963

  1. It probably is observer bias for the most part. I get plenty of casualties that are not the leader. I've even seen only the leader left of a group. But I'm not counting, and it is possible that leaders go down more often than they should.

    Then again, it's not just leaders who seem to be bullet attractors.. I particularly recall one whole platoon taking but one casualty as it crossed to safety in a stand of woods. Who went down? The only marksman of the group.

  2. True, but in my defense, I never have them do this until I know it's safe. My scout force has found a new area for me to stow my reserves, and when I send them there, that's when some of them go wandering off into oblivion. It's just going to take me remembering to add the pause to solve it so it's no biggie.

    Thanks to everyone who helped me out here. I don't feel like such a noob anymore!

  3. I've got just one more noob issue that isn't related to C2, probably it's just a game mechanic thing.

    Sometimes when I have my troops "move out" en masse, if they have to go through a choke point some of them will choose a completely different path than the one I've selected for them. (I note that vehicles will use a small pause to wait for their way to clear, but it seems foot soldiers don't do this.) Several times this has been disastrous. Is this a path-finding bug that will be fixed at some point, or is this intended behavior that I need to plan to work around forever?

  4. Also worth noting is that it takes a minute or so to set up radio's. So once an HQ unit stops, it will take some time before it reestablishes radio contact.

    I'm so used to the way things work now that I did not know that the radios had to be set up before they would work. That probably explains why sometimes when I checked HQs couldn't talk to artillery even when they had a radio. I'm sure they had just moved. Thanks for that info!

  5. The two up one back would look like

    Squad ------------- Squad

    -----------HQ-----------

    ---------Squad----------

    So if the front two hit trouble on the advance they can pin the enemy in place whilst the third section does an "end run" to get onto their flank. You'll get the idea.

    Also, pardon this quick post after a post:

    The more I think of this one, the more I like it. Thanks for that.

  6. Follow on medics -- that's a great use for the XO unit. I've just had them tagging along with the company command, which also doesn't do much if it isn't involved in spotting for artillery.

    I think this is what I have begun doing after losing a few HQ units.

    SQUAD********SQUAD********SQUAD

    *************Plt HQ

    The pitchfork thing.

    I leave the mortars way out on the edge of the map. So I've stumbled onto some of it.

    I did not know that we ought to keep within 100m of HQ for visual, or 50m for voice, etc, so thanks to Blackcat for that. I just realized you could check distances with the targeting tool. That should be easy enough.

    Last question for now -- is there a way to attach a MG unit to a platoon if it didn't start with it? This was pretty easy in CMx1 as I recall, but I haven't run across it for CMBN.

  7. Thanks for that info to all of you, very helpful!

    I have another one -- what is the XO supposed to do? You don't always get one. Is it just security for the company commander, or does it have a function that I'm not aware of?

    Also, I don't know what the difference between organic mortar and any other kind might be.

    I know a bit about strategy games, but next to nothing about real life military structure or jargon. So I'm way behind the curve!

  8. I confess that I don't understand C2. I've seen people say that it is important, and I've done the tutorials and read the manual, so I get it a bit. But there's a lot I don't know.

    Is there a link that talks about C2, why it's important, and how to maintain it? I feel like I need to learn a lot more about it.

    As it is, I have guys running everywhere. I've tried keeping their HQs close by them but have lost a few. I guess they are a particularly juicy target? Or maybe I've just been unlucky.

    Any advice would be much appreciated!

  9. I do not care if the mortar sees the target or not. I just want to use the real target as quick guide to shoot ground under it.

    When you select a unit that can't see something, why should that unit be able to target it in the first place? Or put in terms specific to your situation here:

    If your mortar can't see the AT Gun, how would it know (if this were real life) to fire at it at that specific location? In fact, how would it even know there is an AT Gun to target at all? The answer... it wouldn't.

    So what you are doing, in effect, is "cheating"

    Asked, answered.

    To your other point -- if you want game interfaces built to your design specs, I guess you had better start making games.

  10. I recognize that spot -- Devil's Descent 2nd battle. I had the same problem with those guys. I don't think they finished surrendering before I finished that battle, actually. Held up a unit over there babysitting them. It did not affect the outcome of the battle, however.

  11. I would call myself a casual gamer and I have to say, this game scores a perfect 10 for me. If there's more information that I don't have, I'm sure I couldn't use it right now. Maybe when I get to know the game and the time period better I'll want more info, and by then I bet mods will give it to me.

    I have played many strategy war games, including the original CM:BO -- this is by far the pinnacle. (CM:BO was great for it's day too, but I didn't play any of the CM games after it.) I feel totally involved in this game like no other. I'm hooked.

    Maybe as time goes on I'll learn to be more disappointed with how the game works, but as a relative newbie, I'm overwhelmed by how good this game is. Highest kudos to the developer.

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