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Black Jack Pershing III

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Posts posted by Black Jack Pershing III

  1. I have found that vehicles are much more "literal" than foot units in following movement orders. Specifically, if the movement path touches the obstacle, the Tac AI does not correct it, and your vehicle drives straight up to the obstacle and gets confused. I have also found that multiple, closely-spaced waypoints going through a breach also tend to confuse the vehicles.

    I find the best approach to be a long straight path (both in front of and behind the breach) that goes directly through the center of the opening.

  2. and yet the T34's and M4's annihilated the Uberpanzers.

    I think your logic is faulty.

    I have now learned that:

    1) everything the US produced (from rifles, to LMGs to Tanks) sucked a**

    2) US military doctrine sucked a**; however

    3) the US and Brits did somehow defeat the Germans in NW Europe

    therefore, the only possible explanation is that the average US soldier was totally uber!

    QED

  3. Or, to put it in a walnutshell, given a choice between being commanded by Bock, Rundstadt, Manstein and Guderian, while driving Panzer IIIs and IVs - or being commanded by your aunt Mable while driving a Panther - take the former every day and twice on Sundays.

    Herr Picky must point out that one of the Generals in question was "von Rundstedt", und nicht "von Rundstadt".

    I keep having visions of "van Patten" driving his forces through France.

  4. What he means is that waypoints, once placed, can be selected. Once selected a single Combat order and a single Special order can be associated with that waypoint.

    To select a waypoint, you must have the unit selected, but not be in the process of issuing more waypoints. So after setting a waypoint you need to left-click on the map to get out of 'adding waypoints' mode. Or deselect the unit entirely and then reselect it. At this point, when you have the arrowhead mouse cursor, you can click on a waypoint, or the movement line leading up to the waypoint, and it will be selected. You will see the movement line become bright and the waypoint tetrahedron or sphere will enlarge and brighten. Pauses, Faces, Target orders, Pop Smoke orders can all then be issued, and they will take effect when the unit reaches the waypoint. You can only issue one order from the Combat tab and one order from the Special tab at any given waypoint, including the place where the unit is at the time you give the order (which is the default 'waypoint' when you have none specifically selected). Additional commands from the same tab will replace any you'd previously issued at that waypoint.

    Also, if you issue a Movement command with a waypoint selected it will apply that command to the movement leg leading up to the waypoint. To add further waypoints you need to deselect the waypoint, usually by clicking on the game field. When you have a waypoint selected you can activate a different waypoint by clicking on it or its associated movement line.

    Some orders can't be associated with a waypoint. Admin commands are executed at the moment they're issued. You can't 'Dismount' (or Bail, I think) at a waypoint. I don't think you can issue 'Acquire' orders at a waypoint; the order processing system doesn't know at that point what will be there to be acquired by the time your infantry get to their supply source. The exceptions are easily discoverable.

    I was kidding with the confusing part :) It makes perfect sense once explained -- it is just different mechanically from what I remembered from CMx1. Also, I did try clicking on a waypoint once, but it must have been too close to another unit icon, and I ended up just selecting the other unit, and so wrongly concluded that waypoints were unselectable.

  5. Is there a way to integrate Pauses and Face into a sequence of commands in WEGO, e.g. move-pause 5 sec-move-pause 5 sec-move-face?

    Whenever I try to issue pause commands, they are executed at the beginning of the movement sequence, and multiple pauses are simply added on top of one another. Face has no effect unless it is issued all by itself.

    So, if I were to enter the above commands in that order, i would get a 10 sec pause, followed by the moves, and the unit would then maintain the same facing it had at the end of the move. Is this WAD?, because I see other comments that indicate it should be otherwise.

  6. I'm not asking for ideal conditions. Just not the crazy odds stacked against the panthers at that time in history from every direction.

    I think some of the people here would say the spartans were poor troops because they lost thermopylae.

    Another problem with this sort of analysis is that it proves way too much. For example, it would lead one to the conclusion that the Hetzer is superior to the Sherman, because in a H-2-H confrontation with a Sherman with no other variables, it will win more often than not. Heck, a PaK 75 is "better" than a Sherman when viewed this way.

  7. <SNIP>

    * Beevor "D-Day: The Battle for Normandy" (~2008?) Haven't read it, but sounds fairly poor.

    <SNIP>

    I did not think much of Beevor's book. He did not seem to have much new information or insight, and his "angle" seemed to be to show that both sides committed a bunch of atrocities (not just the better-known ones involving the 12th SS and the Canadians), and that the French civilians suffered a lot.

    Regarding the atrocities, he seemed to be taking a lot of second- and third-hand accounts at face value. It reminded me of Band of Brothers and the stories that grew up in about the Lieutenant executing a bunch of prisoners.

    Regarding civliian suffering, my first thought was, "Duh." That was my second thought as well.

    I did think the last parts of the book (about the breakout into Britanny, Mortain and Falaise) were probably the most interesting, but that may be because they tend to be glossed over in other books.

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