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Wen

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Posts posted by Wen

  1. When will U release sound mods for part 2+3^^

    Or have U an interrest in to make a mod together with some other? Me and an other user are working on an sound mod too and wie need Ur experience.

    Um, I'm not so sure what you mean by "part 2 and 3". Are you referring to TOW2 and TOW3? If so, I'm afraid I'm not familiar with the games, really.

    If you two are working on a mod for TOW1, I'd be interested to join you. If you want to use some of my stuff feel free to.

  2. Hello folks, sorry for the delay------ got my Higher School Certificate coming up and over the last month when I wasn't doing Maths or Physics I was playing Knight of the Old Republic :D

    But now the sound mod I promised you has been partially finished, and I would appreciate it if you could try it out and gimme some feedback. :)

    http://www.megaupload.com/?d=B6M6CQ9J

    Cheers.

    ======================================================

    Readme file content:

    Description

    ==============

    This mod is for TOW 1. It changes nearly all the sound effects of weapons in the game. I am not the author for all parts of the mod. Please refer to the section "Credits" for more information.

    Installation

    ==============

    Place the folders in the compressed file in the main folder of your game.

    Version History

    ==============

    1.0 initial release

    Credits

    ==============

    The sound effects of the listed weapons are done by Tartari. I obtained these files from his Small Arms Mod 1.0, with consent.

    --American and German small arms (With exceptions of Browning 1918 and Colt M1911)

    --PPS-41(applied to PPSH in this mod)

    Also, the sound effect of a weapon named as "M37 boy" (which I never worked out what it is), which is done by Tartari as well, has been modified into the following files:

    --75mm.wav

    --PAK36.wav

    which are then used for a variety of different weapons.

    I retain the authorship of other parts of the mod.

  3. I'm currently working on a sound mod and it seems to me that some of the sound effects are mixed up. For example, the sound effect for the Russian M-30 (artillery support) is mixed up with that of the 122mm D-25 tank gun. It's quite annoying because whenever I call an artillery support it sounds like 10 IS-2 firing a salvo.

    I failed to locate the file specifying the M-30 gun in the data/guns/rus/ folder when using the extractor.

    I reckon its due to the JSH mod, since before that I didn't have the issue before.

    Could anyone give me some help please?

  4. find the "samples" and "Presets" folder. "Presets" folder contains the configuration files, their names must not be changed. "Samples" folder contains the sound files. Their names do not have to stay the same, so long as you specify it in the preset files. The preset files can be opened with Notepad.

    That's all I know mate. Also, please go to the repository and download Tartari's small arms sound mod. It's got some examples you can follow.

    Good luck

  5. Hi Tartari. I included your sound mod just for convenience, so that those that can't be bothered getting the mod would find it much easier to get the it to work. The reason why I didn't mention it in the first place was because I didn't think of releasing a preliminary version :)

    Thought you weren't on the forum anymore, sorry. So could I build my mod on the basis of yours? I shall finishe what you started.

  6. Ach I've made a huge mistake. I never realised that the Russian 120mm gun was actually the artillery support :( thought it was a usable unit or something. better not change it after all if I can't find a good one.

    By the way some of the cannon sounds are not authentic; since I really can't find the proper ones anywhere, I've got to make some compromise to historical accuracy in favour of immersion :) I got the 152mm from a Finnish 155mm howeitzer, 88mm from a 90mm AT gun, Flak 37 SFX from a Shilka, and a lot more. They seem ridiculous, but still produce good effect.

  7. Actually, nearly all of the sounds that I've done have been altered. The PTRD is changed the most, for better, I assure you. Yes I have changed the Mosin Nagant as well, and I have noticed that now it sounds funny, like a popped balloon :( anyway in the next release all these wonky stuff will be changed. As for the PPSH, it's done by Tartari as well, I forgot to mention, and I will definitely do something to improve it.

    I am moving on to the British weapon sounds, after which I will do the Polish and French ones. The German and American cannons need sound replacements as well. The whole thing might be out in early June.

    Thanks for your support :)

  8. Alright...but before i'm accused of plagiarism, I'd like to disclaim that the German and American sounds are done by Tartari. Since he's no longer active on the forum, I assume I can use it so long as I acknowledge the source.

    http://www.megaupload.com/?d=DBIM7AXD

    This includes the American and German small arm sounds, as described above; the Russian weapons sounds including those of the cannons.

  9. Say I've got something of this sort:

    [common]

    mode normal

    numadj 1

    vgroup mg

    [spl]

    120

    [samples]

    7_92mm_Hotchkiss_wz_25_1_round.wav

    7_92mm_Hotchkiss_wz_25_1_round_1.wav

    7_92mm_Hotchkiss_wz_25_1_round_2.wav

    7_92mm_Hotchkiss_wz_25_1_round_3.wav

    7_92mm_Hotchkiss_wz_25_1_round_4.wav

    7_92mm_Hotchkiss_wz_25_1_round_5.wav

    7_92mm_Hotchkiss_wz_25_1_round_6.wav

    [sample.7_92mm_Hotchkiss_wz_25_1_round.wav]

    infinite 1

    [sample.7_92mm_Hotchkiss_wz_25_1_round_1.wav]

    infinite 1

    [sample.7_92mm_Hotchkiss_wz_25_1_round_2.wav]

    infinite 1

    [sample.7_92mm_Hotchkiss_wz_25_1_round_3.wav]

    infinite 1

    [sample.7_92mm_Hotchkiss_wz_25_1_round_4.wav]

    infinite 1

    [sample.7_92mm_Hotchkiss_wz_25_1_round_5.wav]

    infinite 1

    [sample.7_92mm_Hotchkiss_wz_25_1_round_6.wav]

    infinite 1

    Could anyone please explain to me the functionality of each statement?

  10. Hi. I've used the sound mod done by a member named "Tartari", and I've decided to make a sound mod on my own, since I've got a couple of good sources for weapon sounds. Could you please explain to us what the following fields in the preset files do?

    1. what does the [spl] field do? what does the number under it specify?

    2. what sort of property does "infinite=0" or "infinite=1" control?

    3. and the line, mode=normal, wot does that do? are there any other, like, "modes"?

    4. and the property "numadj ", wots that i wonder?

    Well, I'd be more grateful if you could provide us with a list of such parameters so that I'd know wot value to set when making the mod.

    Thanks a lot.

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