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Dadekster

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Posts posted by Dadekster

  1. A Russian battalion should be used like a German company, a company like a platoon and platoons like squads. Hence the radios at higher formations, decisions are made at army and regimental levels, with battalions carrying out their allotted missions and reporting back how well they have succeeded, reporting anything else is not advisable! Learn to think like a Russian commander, mass at critical points allows operational exploitation and nothing is penny-packeted.

    Looks like at least one other person read the manual. :P

  2. Epic and variety are what immediately come to mine when I think of the EF. Things like hedgerows are pretty much the antithesis. :) I place Italy and Africa ahead of that even as what I personally find more interesting as far as battlefield goes. That said I realize of course the WT was just as important imho. It was after all a team effort that won the war no matter how hard each side tries to spin it.

  3. There, fixed that up for you.

    Only place that counts. Once you learn some civilization you'll catch on soon enough. Cue inevitable comebacks about:

    Piss beer

    Pathetic whiskey

    Lousy geography

    Kardashians being our role models

    Murder rate

    Imperialism <-- never get this one coming from Brits tbh

    I'll throw in the obligatory you are welcome WW2 message from us arrogant Americans as well just to get it out of the way. ;)

  4. For the record, I played my first computer game in July, 1974. It was a little gem called Lord Baron, and it played on a mainframe accessed by—get this—a teletype. No graphics. You typed in answers to a set of questions and the computer crunched the turn. Then you played another turn until you got to the end of the game.

    My second computer game came along two or three years later and was called Tank and was also played on a mainframe I think (not sure about that last part), but this time it had monitors and graphics and was controlled by joy stick and buttons. This was actually a pretty simplistic arcade type game where two players sit side by side, each with his own monitor and joystick. On the screen is a schematized terrain and two "tanks" (actually, since they didn't have turrets, they were more like assault guns), one controlled by each player. There was also a minefield. ISTR each tank had an unlimited supply of ammo but could only take a certain number of hits before it was destroyed.

    Michael

    Well that confirms it. You fit somewhere between the Cretaceous and Jurassic periods. Congrats old fart. ;)

  5. Expect many quotes from the already long thread about this topic from the Beta testers and developers.

    Well, maybe no quotes: it would be churlish to quote private conversations in public.

    This topic has been discussed and there are solid, TACTICAL, reasons for this behavior.

    I shall now return to leading my Red Hordes! (I hope I'm not burnt out of East Front action by the time the rest of you get to start playing... :) :) )

    Ken ;)

    Ok, that's it!! I am officially asking BF to take away all of your sharp pointy objects since you can't seem to stop twisting the handles on them. That evil grin while you do it is also equally disturbing. You must not have gotten much attention in your younger years I reckon? ;)

  6. I plan to do quite a bit more reading on the East Front but for starters I was able to find The German Defeat in the East (1944-1945) by Samuel W. Mitcham, Jr. I am only a couple of chapters in and it seems a little bit slanted to the German side but that could just be my imagination. There is a ton of information and details in it, (which I assume to be accurate enough) especially about the division and corp commanders on both sides. I'll probably have to read it twice to wrap my head around it since it covers such a huge scope in units and locations involved. So far I am enjoying it especially since it covers the time period.

  7. pcpilot,

    I've never been married, but recently, I came across a description of an arrangement that works--for both parties.

    First, cover the fixed overheads, plus food, work and daily clothing, school bills and such, as well as haircuts, nails and more intimate supplies. IOW, the ordinary expenses of living for a couple with or without kids. Allocations for dining and entertainment should also be included. After that, determine how much to invest, how much to retire debt, add to college fund, emergency kitty, vacation account and matters like those.

    When all of the above is covered, the unallocated remainder is play money. This is divided equally between the two parties. The rule is simple: Unless somebody's running a meth lab or conducting similar insanity with his or her share, no purchases made from one partner's discretionary money may be questioned by the other.

    He wants the new CM game, and it's in his budget? Great! She wants that fancy, expensive handbag? Given what they cost, she's probably going to have to save for it. Or it might be him dying for a pricey, cool RC helicopter (bet it'll take awhile to get the moolah together), while she decides to take up bowling and needs a ball and shoes. Lots cheaper than that not so crashworthy helo!

    This is fair, it is just, and it is doable. In your case, though, you'd better get a time machine built forthwith, so you can go back in time and get her to agree to this approach-- before the world as you know it ends in this timeline.

    Regards,

    John Kettler

    Yep...it's just that easy. 1-2-3 add water and POOF instant successful marriage :rolleyes::P

  8. At the risk of being pedantic, the joke is not actually true. For whatever reason, snopes won't let me link directly to the page, but it's worth googling "snopes" and "space pen" to get the (surprisingly kind of interesting) story. Highlights include: (1) pencils aren't great in zero-G because the tips tend to break off and graphite bits float around; (2) after the Apollo 1 fire, NASA tried to remove everything flammable from the capsule, including pencils; and (3) the "space pen" was developed by a private company at no cost to NASA.

    Yep...it is indeed considered an urban myth. :D

    It's still funny though seeing how I see versions of this still happening all the time on a smaller scale. Just go work in any office environment or military branch for a bit and wait for a manager or officer to show up. :P The fun starts when they attempt to re-invent the wheel.

  9. Yeah, the smart money is doing intelligence analysis in the Pentagon.

    ;)

    Michael

    Oh please...don't get me started on the 'intelligent' people at the big house. :rolleyes: They are probably the ones that decided the tanker and driver both need to do the aiming in this situation and this after spending 3 billion on R&D.

    Reminds me of the old joke about NASA designing a pen that could write in a no gravity environment. ;)

  10. There was also the crawl of death, in CM1, where the AI would crawl towards the nearest cover, even if that place was the location of the shooting

    The DoD was highly amusing/un-amusing when coupled with borg spotting. Often a poor squad would run hither and thither, as a veritable fire storm was directed at them.

    Now this I remember in CM1...the running not so much although I did enjoy the forward moving moonwalking :P My biggest gripe is actually building entry when they tend to cluster at the door and then play roshambo about what order they plan to go in. Once again only frustrating when they are already getting shot at as the rest of the time it's just funny. It has gotten to the point that I do plan my tactics around it however to try and prevent that situation from occurring.

    I do hope it is on their bucket list as more than anything else it is an immersion killer for me.

  11. It'd be interesting to know what proportion players prefer wego over real time. It's been sometime since I've played realtime. But if you could rewind I think I'd have to give it a go again.

    I play WeGo as I love the replay function and watching all the unplanned things unfold over the course of 60 seconds. If I want a game that more reflects what actual commanders had to deal with than Real Time is what you want as you can't be everywhere at once just like a real commander. I sometimes wish that the WeGo portion was longer like up to 2 minutes to take more control away from the player to be honest. As it is now it is just to easy to micro-manage a battlefield. Not that I am good or anything...I still amaze myself at some of the dumb things I do in the game on a regular basis :rolleyes:

  12. I can say as a former driver myself that the only time you pivoted was when you were caught by surprise by something off to the side and you needed to help speed up the barrel movement to get it in the correct direction. Usually you stopped a bit short and the gunner took it from there. Especially if the electric traverse was out (which was often) as hand cranking took forever it seemed. Sheridan's were long in the tooth by the time I got to one. :o

    I'd like to see the constant countering the driver and gunner do against each other stop as well if possible.

  13. Ditto...drives me nuts when they do that as incoming rounds are plunking around. It appears someone dropped the keys to something as 3 guys run back and forth across the ground looking for them. Most of the time they never find those damn keys because they all get shot.

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