gianluca74
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Posts posted by gianluca74
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It would be very interesting.
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To move forward with scenario design, we need at least these two simple triggers:
1. AI Plan triggered by player occupying/touching objective.
2. AI Plan triggered by AI player force condition.
I totally agree.
The best thing would be able to "fire" a trigger based on unit spotting.
I believe that the lack of trigger very penalizing the game.
In this way Artificial Intelligence is now blind.
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Hi all,
someone know if it will ever be implemented the possibility to use "trigger" in scenario design?
Thanks
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If you are only interested in the maps and not on the scenarios you could look at the QB maps. You will find a lot there, including some (all?) used in the campaigns.
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Sounds interesting.
Yes, i'm only interested at the maps, but i need all maps of all campaigns.
I'll look in the QB maps to see if are there all the maps that i need.
If someone knows, could confirm that all Maps of Campaigns are included in the QB Folder?
Thanks alot
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No, you'd need the individual scenario files, which generally aren't available. The exception is that a bunch of the Marines campaign scenarios are up on the Repository, but I don't think any other campaign scenarios are up there.
Ok, thanks.
Then, could Battlefront release to the public the campaign maps?
If this is not possible, someone know a way to recreate a topographic map starting from the 3d view of the game?
I know, probably i'm asking the impossible....but i try
Thanks for the help
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Hi all,
the maps used in the various campaigns (Thunder,NATO;Marines;British) are avalaible to be opened in the editor?
I need it because only in the editor I can see the elevation, and from this information i'm able to recreate a topographic map.
Thanks
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Thanks to all for the answers, now things are more clear.
The HQ unit will then pass the information to its HQ and to its subordinates (so platoon HQ to its own squads and to its Company HQ) if they are in contact. These units will also "see" the ?, even if there is no LOS.This applies also to my unit when i play Iron mode?
I try to explain better :
Unit A (blue force) start moving to x location,the unit has a good communication with Platoon HQ(radio + FPDA).
From the point of view of Platoon HQ after a while the unit A disappear, after which it reappear but i can see only the symbol "?", and never more the exact symbol of unit type.
Is this correct?
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Hi all,
could someone indicate to me some link that explain The C2 feature?
I read the manual, but after a lot of test in game (Iron skill) i'm really confused.
It seem to me that the information sharing is never updated.
Example :
Unit A spot an enemy, the unit have a good communication with Platoon HQ,
after a while the HQ acquires the signal but he never know what type of enemy Unit A have spotted, from HQ perspective i can only see the "?" marker.
Is working as intended?
Thanks in advance to everyone who may help me, and sorry for my english.
When it plays like a puzzle ...
in Combat Mission Battle for Normandy
Posted
Hi,
just a curiosity :
The AI choose autonomously when and where use the artillery?
Or is scripted ( set by designer ) ?
Thanks.