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sluggo337

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Posts posted by sluggo337

  1. I have another question regarding CMBN vs CM:T. I'm not comparing features or the UI. I understand they are two different games similar to CMx1 vs CMx2. My question is around calling in arty. One of my frustrations with CMBN is the length of time before shells start falling. In a PBEM game I have going now I tried to call in onboard arty and it was going to take 8 minutes?!? So I tried off board arty and that was 11 minutes?!? I have no idea where the enemy (who is attacking) will be 11 turns from now.

    So when I tried CM:T arty for the first time, I was surprised when shells started falling at the beginning of the third turn which would be after just 1 minute? And this timing has been consistent every game I've played.

    Shouldn't the underlying "realism" be consistent regardless of the UI, etc?

  2. The simple fact is that most of the reasons people think CMx1 was better was that it was less detailed, less difficult, less nuanced than the new one. All exactly the opposite of what I would expect from an improved game.

    This is the best summation I've read on why people like CMx1 more than CMx2. It's like checkers and chess. The first time I played chess I hated it. Pieces with different move capabilities. Getting a good piece captured from out of nowhere because I didn't remember the move rules or wasn't paying attention. Now, I still appreciate checkers but would rather play chess because of the added complexity.

    As for the icons, I didn't like them at first. When I saw them in a CMSF demo I hated them and hoped they wouldn't be in CMx2. But they serve a purpose for me. They help me keep track of where my units are. Otherwise, the small (to scale?) units are hard to see sometimes and I would forget about them. And how did I get around this in CMx1? By increasing the scale of the visual unit with the hotkey. This seemed like an acceptable solution then but looking back on it I was playing with what looked like giants. CMx2 looks so much better with no giants.

  3. I have watched the video a few times now and each time I get drawn into the action. Then I realize those are my Germans that keep getting shot and I'm not so excited. But it was a good game and congrats to Wynn.

    There were a couple of things that worked against me (besides my poor planning, poor execution, and overall poor ability to play this game). I called in some OB artillery along one row of bocage that I'm sure would have eliminated most of a squad or more. But for some reason the shells all landed off the map. And the bocage row was nowhere near the landing spot. Second, as seen in the video, the immobilization of my tank all but ended any chance I had. He sent a few men to try and finish me off but anyone who got within eyesight of my stranded tank was quickly eliminated. We ultimately called a cease fire since we had several turns of my tank commander yelling for the scared Americans to come out and fight like men and his GIs hiding in buildings looking at each other saying I'm not gonna go out there, you go out there.

  4. WEGO almost all the time. I have tried RT for smaller battles and it's fun but I hate it when I miss something and can't go back to watch. I do like the ability to Pause when I want. I would play a lot more RT if there was a rolling 30 sec of history I could Pause and replay. Not change orders but just see what happened or rewatch/save some cool event.

  5. It represents a minefield of one action spot (8x8m). Individual "mines" units that you buy are therefore good for blocking roads or other chokepoints. In order to have a massive "minefield" in the conventional sense of the word, you will probably need at least ten of them.

    This makes sense to me but when I placed my mines the action spot didn't light up like it does for infantry movement but rather only placed a dot like waypoints for vehicle movement. Therefore, how do I know if I put two in the same action spot? Or didn't put it in the right action spot?

  6. Is this type of objective "hardcoded" into CMx2 and a scenario designer simply inserts it where they want it? Or does the scenario designer actually define the criteria for touching? Seems to me if it is hardcoded then the criteria could/should be clearly defined in the manual. The only thing I can find in the manual is:

    "Touch: player needs to reach the objective area to gain points, but does not have to remain in position there."

    Based on my experience and it seems the experience of others this does not always hold true.

  7. Broadsword - you know that's my armored car that Rojetnic put a nice dent in. And we lost poor Klaus who's wife is working in the Motherland trying to raise their baby. Curse you Rojetnic. You got what was coming to you. Wait til my next turn. We're out for revenge against the invading Yanks.

    (Is thisa a great game or what!?!)

  8. I seem to recall in the CMx1 games that by hitting a key (Enter I believe) you could pull up a window that gave you detailed info about support weapons, tanks, etc. Maybe I missed it in the manual but how do I get this detail in CMBN? Specifically how do I know the range of various support weapons like bazookas, etc?

  9. Bingo! I was probably the one saying SteelBox because, hey, I was busy trying to make the game and not doing the PR stuff ;) As Elmar said, in my mind the thing is a box, not a book, so I know I got the name mixed up. I probably even posted that here more than once. Looks like the official notifications were correct.

    Well, at least nobody has found a Sherman mislabeled "Peabody" :)

    Steve

    (steps back and waits for someone to chuckle instead of scratch head at the last comment)

    So are you saying BFC is now selling a Way Back Machine? Can I preorder? :D

  10. I started experimenting with this on my iPad a month or two ago thinking I could try to play CMBN on the iPad when it came out. But you have to be on the same network (which means I have to be at my house) and no one could use the iMac while I was using it remotely. So I figured if I'm already home and I can't free up the iMac for someone else to use, why not just play on the iMac. What's the advantage except being able to play CMBN while in the library. :)

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