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Jonny(FGM)

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Posts posted by Jonny(FGM)

  1. I agree this is an oversight.

    Especially the single 2 cm on its carrier. Remember SPR? The Germans used these against ground targets as they did not have a true heavy 50 cal (only the 7.9s MG42 on a "heavy" mount").

    I don't mind no grd to air though. Its probably not necessary of course some quad 2cms mounted would be nice. They could fire on their own. But against grd targets devastating.

    Oh yes, saving private ryan, that well heralded, verified documentary that should be the cornerstone for any historically accurate normandy game

  2. Define "fast internet"

    How did you guys connect to each other, do you both go direct from your PC into a modem and as such just use a direct IP address or do you use a client such as Hamachi

    This isn't likely to be a graphics issue, as far as i'm aware no graphical information is sent in multiplayer.

    Go to these 2 websites

    http://www.speedtest.net/

    http://pingtest.net/

    And run a test on each and let us know the results

  3. The size of the hole doesn't appear to be random since you can save-load and repeat a blast path the with same result each time (well up to times 10, which is when I got bored).

    Perhaps the size isn't random, but the strength of the bocage is? certain spots of bocage are set to be weaker and will blow a vehicle sized hole every time.

    Best way i've found to get a vehicle sized hole in one charge is to blast diagonally across an existing mini gap in the bocage

  4. LOS shouldn't be abstracted.

    Sometimes it can give dodgy results against buildings as LOS is calculated from/to the centre of the buildings, so even if your troops can spot 1 edge of a building if they cant plot LOS to the centre you cant order them to target it (altho if they spot a unit they can and will shoot at it)

    Could you provide screenshots?

  5. Ok first of all I personally do not like the panelled interface of the CMx2 engine, the amount of times i've accidentally bailed out vehicle crewes when i've meant to face them, jeez.

    However it really annoys me to see people throwing a little bitch fit about the game being broken when they simply havn't figured it out

    No info in the unit panel, if a unit is hidden, or if a tank is buttoned or unbottened. I'm already getting really frustrated, to zoom in to check that out, instead that the interface shows that info.

    You don't need to zoom in to find this info out. If you go over to the S panel you can see if the hide/unbutton command is selected and see it that way. Also if a unit is hiding it will tell you in the green text over on the left hand side.

    Another huge step backbward is, that there are no target lines. So you can easily overlook important action. Three steps back from CMx1.

    So now a 10 man squad can target 10 individual targets at once in theory in the CMx2 engine, how easy would it be to track what is happening with all those red lines flying about the screen?

    That there is no window for unit data and no kill stats is ten steps back.

    There are kill stats in the game, you just can't see them until the end of the scenario, if you havn't noticed these it suggests you havn't even bothered to play a scenario until the end. If you are referring to the kill stats that you could get mid game in CMx1, I never really used them as they wern't exactly accurate.

    Way to much info about foreign units.

    Huh?

    Or that waypoints still cannot be moved, is also not really a step further from CMx1. How long has CMSF been out now?!

    But the main reason CMx1 had moveable waypoints was that if you deleted a waypoint and replotted it you would incur a time penalty which is now no longer the case in CMx2. It can be a bit of a pain i grant you but does it really matter?

    When CMx2 was announced, it was claimed, that dynamic lighning will allow to judge terrain undulations. That was not true. But what is much worse, that in all the years nothing was done, to give the player a tool to judge terrain undulations

    You do have such a tool, you can check LOS from any action point on the map what more do you want?

    [/rant over]

  6. I bought one and you could hear it circling before firing and then you could see the results on the ground but I couldn't find a way to enter the cockpit and see yourself doing the damage or to view from the ground and see the airplane approach spitting fire. Is this a limitation of the game or was I just not looking in the right direction?

    Now that would be awesome! never thought of that one, doubt we'll ever see it however as it'd be far too much work for too little reward, I havn't even played with aircraft in the game yet.

  7. When you say the shells land either side of the target what sort of mission type are you issuing? Line, area or point?

    Don't forget WW2 arty wasn't exactly the most accurate thing in the world, if you plot a line or point mission don't be surprised if the shells don't land bang on the point or line, the WW2 tolerences of such arty pieces was a lot greater than they are today.

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