Jump to content

videoment

Members
  • Posts

    9
  • Joined

  • Last visited

Posts posted by videoment

  1. It's not that BFC are unaware of SS and FJ contributions, it's the logistics. To have the FJ and SS in the main title release from the get go requires a fair bit of work, I would think. There's always something we can point at and say "what about unit X?". Also, not un-importantly, including so much would severely limit content for modules.

    Me? I'm surprised we even get US paras. I would have thought that they would be combined with the FJ, British Paras and the much overlooked glider troops in a single module. Throw in some extra terrain to create Arnhem and voilà, an easily marketable module right there.

    waffen SS isnt just another one thing. i think u would be very glad if in game will be only US paratroopers...

    to pay attention for the game about WW2 where the SS isnt present? r u serious?

  2. i mean that CM needs to use REAL terrain (maps in game = maps in real life) . as we can see its not so difficalt

    I don't understand what you mean?

    The mission editor allows you to recreate whatever terrain you like (as long as the engine supports it) down to a resolution of 8m squares

    so all work i must do by myself? why developers cant do this?

  3. guys how about to use in the game the real terrain and real distances?

    because there are a pretty game named as Achtung Panzer: Kharkov 1943 so in that game there r a REAL terrain. and if u will make the game about WW2 u will be the second after that developers in doing a hardcore games. please think about it

×
×
  • Create New...