Jump to content

heatrr

Members
  • Posts

    28
  • Joined

  • Last visited

Posts posted by heatrr

  1. Me too. And the Japanese cannot enter the defeated USSR. I think there should be a script or decision event where Germany cedes a few Eastern Soviet cities to Japan.

    There is no script that "cedes" a few Eastern Soviet cities in the event of Russia being defeated by Germany....there is only this:

    15zkymo.jpg

    After such a script is activated, Japan can enter those cities and defeated Soviet territories under the control of Germany.

  2. Is there any advantage to leaving the corps, cruiser, and carrier in/near Fort De France now that I've got the $$$?

    I have left a corp parked in Fort De France with no real disadvantage. The US will repeatedly - every turn - demand the removal of the German forces from the Fort but the threat, as with the possible incremental increases in US mobilization, will be countered by the US Isolationist calls for the US fleet to return to the US West Coast. In other words, from what I can tell, it all balances out and the US demands for German forces to leave remains an annoying ignore.

    Has anyone successfully employed a "South American" gambit to get the Argentinians, others involved? Is that even an advantage worth the trouble? That seems to be the only reason to keep them there, otherwise, I could use them back near the Channel or maybe the Med.

    Other than some additional forces acting as a diversion thorn in the side of the US and UK in Latin America, I don't bother with activating the Argentinians.

    Does removing the corps from Fort De France decrease the chance the U.S. will activate or has the damage been done?

    Yes, it decreases the chance the US is or will be activated...again, because of the continued US Isolationist calls.

  3. I have not encountered this, but here's a thought that I love to pull on the French because of my historical disdain for them: Do not accept the agreement that allows for a Vichy government to be created. Makes the humilation that Hitler historically imposed on the French look amatuerish. :)

  4. heatrr,

    Have you tried any of the higher difficulty levels to see if it adds a bit more of a challenge?

    Hubert

    Yes, currently playing a modified scenario on +1.5 expert. AI is still getting drummed, still takes 20+ minutes to finish its move, and still lacks competency such as keeping unit cohesion, etc. What the AI ultimately determines as a "opportunity" ends up being a half baked attack that is easily countered. Not saying the game sucks, Hubert....I love the game...it provides countless hours of fun. All I am saying is I wish the AI oppenent was better or had the ability to progressively learn and improve during the game and then used what was learned in other games.

  5. Since I am new here, please bear with me.

    First off, I played Strategic Command a year or so back but eventually pushed it aside to play some other games. With the release of Strategic Command Global Conflict, my interest has been reinvigorated and I bought Global Conflict and have been steadily playing it since. Awesome game so far.

    Here are a few of observations:

    1) The AI opponents recieve a unit and then are able to move newly recieved unit the same turn new unit recieved, whereas I recieve a new unit and cannot move it the turn recieved. Example: US gets CV Wasp and moves it in the same turn recieved (typically to the closest harbor for upgrading). Likewise, I get the Bismarck and cannot move it in the same turn recieved.

    2) Why does the Soviet AI build naval units in the Caspian Sea? To me, makes no sense.

    3) AI needs to make better use of diplomatic points. I would wager that if scenarios did not have already preassigned diplomatic chits, the AI controlled countries would not use diplomatic chits. Example: I have done about 8 variations of the World at War and have repeatedly adjusted the US entry percent chance from 13-15% to well over 80-85% only to watch the UK fail to actively diplomatic chit US into war entry. In fact, not only has the UK failed to bring the US into the war with the increased US percent entry, over time, the US steadily drops in its percentage chance to enter the war...every turn thereafter (i.e.: I have checked every turn in these enhanced and edited scenarios to witness the adjusted US entry percent decline from a set 85% to 68% over a number of turns - which I no doubt believe the continued 'US isolationists' message has a reducing affect/effect).

    4) The AI, in general, needs to be tweaked. If I have subs in the convoy route from Canada to UK, why would Canada continue to send out transports when I repeatedly sink them or when I have a sub sitting off Canadian ports, especially when not playing or using 'fog of war' and I know the AI can see what I see under the no fog of war option? Again, makes no sense and reminds me a suicide bomber who would repeatedly continue to run in and blow themselves up...if you get my point.

    5) Also, as to the AI being tweaked, whether in several edited variations of World at War, the Soviets (i.e.: before entry into war against the Germans and eventually the Japanese) repeatedly fail to reinforce their Eastern flank/front/position with the Japanese and solely only reinforce their flank/front/position against the Germans.

    6) The French are pansies...in that once one of the Maginot Line hexes are breached, the haul arse back to Paris when a human opponent would simply reinforce the positions surrounding the breached Maginot Line hex and hold the remaining two (being there are a total of three Maginot Line hexes). AI tweak....

    Anyhow, I love the game and continue to edit scenarios to overcome AI deficiencies ... without touching the 'bad voodoo' AI scripts. :)

×
×
  • Create New...