Jump to content

The Rusty Gear

Members
  • Posts

    34
  • Joined

  • Last visited

Posts posted by The Rusty Gear

  1. How many times does the Chinese capital move? Is it different if I'm playing AoE? Will the capital move back to Beijing if I re-capture it before all other capitals are taken? I realize China is destined to fall, but I'd like to delay the Russians a few more turns . . . .

    What are the different Chinese capitals (if more than two)? I am about to lose the second capital right by communist China, and need to know where to send my few remaining units, or fail that send everyone out on a suicide charge to weaken the Russians before the fall of China.

  2. 1.02, Axis of Evil.

    I had *just* taken over Gibralter and the associated port. On the AI's turn, THREE battleships went through Gibralter into the Atlantic! The port was at 0, and I thought that would have blocked the ships! It actually worked out for the best as they ran into some subs and got torn up. I held both sides of the passage (Spain had the African coast)

    Is this a bug or am I misunderstanding something?

  3. I'm trying axis of evil for the first time.

    What is are the major differences in activations for the usual Axis minors?

    Will Finland join automoatically? I assume not

    Will Turkey be more likely to be Pro Axis now, or is it the same as the regular scenario?

    What about Hungary, Bulgaria and Romania - Same activation scripts as usual?

    What about the Dutch East Indies? Is Japan going to declare war on a bunch of Pacific minors and push them towards the axis?

    Refreshing change - I really have to use a different mindset!

  4. Finishing up my last 1.01 game before upgrading and I noticed some oddities.

    1) The UK moved their gov't to Canada after the island was taken. After I took Ottawa, and Canada surrendered, All of Canada belonged to the UK and not Germany! Is this by design ie the UK "takes over" Canada? I thought the only UK territory was Ottawa due to it being surrounded by border markings.

    2) The loop from Winnipeg to Calgary . . I sent a tank through and it came out next to Vancouver! Quite a ways from Calgary! Is this by design as well? I'd had to backtrack a few turns to take Calgary.

    3) After the surender of the UK, I found a French ?! Battleship hiding in one of the ports in Africa (Meer or something like that) It was the Paris! France Surrendered YEARS before (and no vichy) Is the battleship still there because it was in the UK port when France surrendered?

    4) I do like how India, and Australia etc fought on after the UK surrendered!

    5) When I landed troops on US soil, there was some very strange behaviour from the AI. The General and Tank group formed went to the gulf and boarded amphib transports! Worse still when I caught the transports, it looked like they were heading for the east coast where I had 6 subs blockading ie it seemed like they were trying to liberate Boston via an amphib assault ? ? ? Maybe they were headed for the UK / Europe / Africa but either way, the AI should have rushed the units to the east coast for defence and not put them in amphib transports

    There was another note or two I scribbled down, but I forgot the piece of paper at home! :o

  5. No, that happens because a city near the port was reduced to an efficiency below 5. This cut off the railway connection as that only passes through cities with efficiency 5 or higher. Since the port was no longer connected to the capital, its efficiency dropped.

    Ok, so I guess blockading the ports eventually reduced the city to below five which in turn reduced the port to 5?

    So if I keep the subs parked there the city will eventually be reduced to zero, taking the port anlong with it?

    I remember stopping the india convoy in india by blockading the Indian port. I *though* it was reduced by 1 each turn, but I could be mistaken.

  6. example 1: Lend Lease: Any money sent from the US to the UK is taken from the MPP's available to the US

    example 2: The Canadian convoy to the UK ie you get all the MPPs generated by Canadian mines etc as well as the MPP's from the convoy.

    The reason I'm asking is because if a receiving port is captured or reduced in suppply, the Canadian MPP's will "disappear" whereas the US gets to keep the MPP's it is no longer sending and is therefore not "lost"?

  7. DE: Institute Draft in Canada?

    1 turn after Canada declares war -There was a lot of debate in Canada about the draft until it was instituted in Nov 1944 - Some politicians wanted an immediate draft upon entry into the war.

    "Not necessarily conscription, but conscription if necessary".

    - William Lyon Mackenzie King, Canada's Prime Minister during WWII.

    No: (Historical - everything as-is)

    Yes: Canada gets a strength 5 army(?). Cons could be unrest, additional mpps to outfit unit and/or decreased morale for Canadian units.

    Or how about a wacky one:

    http://en.wikipedia.org/wiki/Project_Habakkuk

    DE: Project Habakkuk: Construct Pykecrete Aircraft carrier

    May 1943

    "Lord Mountbatten and Geoffrey Pyke are proposing that a movable island made out of ice and wood pulp (pykecrete) be constructed to be used as an aicraft carrier which will be invulnerable to submarine attack. Should we dedicate the funds to construct this project"

    Yes: cost 1500 mpp's and either an aircraft carrier with high sub defence (L3 ASW or maybe 5?) be placed in Halifax - maybe with reduced movement if possible . . .) *or* you could place an ice tile somewhere near the French coast that can be used as an airbase? Delivery late 1944. Don't know if that's doable with the game mechanics, but is an interesting idea. . . . .

    No: nothing happens

    DE: Activate War Plan Crimson -American occupation of Canada

    If the Axis land in Canada, this DE will have the US invade and occupy central and eastern Canada. This was part of the US's War Plan Red created in the 20's and updated in the 30's in case of an axis landing in Canada.

    Yes: Canadain territory and MPPS tranfsered to US, and Canadian Convoy to UK stopped. Cost 500 mpps, and the US also receive under strength corps in a few Canadian cities. There could be diplomatic consequences as well like Mexico swinging towards axis out of fear. Negative reactions from some neutrals etc. Temp morale hit to American and Canadian units.

    The game has so few late game DE's, this may be an interesting one, especially with the axis of evil campain where a landing is likely.

  8. Just taking a quick look at the conditions for DE 503, if France has surrendered, Axis units are in Algiers and Spain has a mobilization % >= 30 towards the Axis then the DE should be presented.

    " France has surrendered, Axis units are in Algiers "

    Does this mean that DE 503 will fire even if there is a Vichy France? ie if *Vichy* Algiers is taken?

×
×
  • Create New...