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InFireBaptize

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Posts posted by InFireBaptize

  1. I business mail and ship to Canada. It is a Canadian Import tax of some kind. I don't know if it cost Canadian companies the same to ship into the USA but it sure cost me an arm and leg to ship to my customers in Canada...

    i wouldn't doubt it, we had liberal clowns running this country for a while now and they were rotten to the core.

    I put a US address and shipping charges were $10.00. I don't know if i should be spending that much money on a game that i don't even know how the gameplay would be! i will probably just wait.

  2. Schrullenhaft,

    I tried but the "Order Information No Orders to Display" is not clickable. Please i have a legit copy and bought it from filefront, when i bought the game it said an email will be sent with a license key but never received one that's way i didn't copy the key from your website. What is the SKU and where to get it from? whatever you need to prove that i have a legit copy i will provide to you.

    Thanks,

  3. Moon,

    Wouldn't better approach be like this:

    I'm able to see the enemy "of course depends on my relative position to enemy" but my squads can't target/fire because they can't see them unless i maneuver them!

    I will still do a video because my squad was static when this happened while rotating the camera!

  4. BlastOff,

    First of all, welcome! :)

    Second of all, DEFINITELY patch the game to 1.21. It is a whole different experience.

    Now, about your specific issue: Firstly, patching the game makes a vastly better experience with small arms fire. There was a MAJOR fix in patch 1.06 and it's only gotten better since then. Secondly, make sure that when you pick your target, it says "Enemy Target" rather than "Area Target" next to the cursor. Sometimes it can change very rapidly, and you might not notice it.

    Have fun! :)

    i'm having an issue with dead/live enemies popping in/out (disappearing/appearing)!! i have the latest patch 1.21a

  5. Rune,

    No one is asking for a 2 day battle here “at least me”, having said that, there must be missions out there that lasted few minutes to hours to days, who knows!!

    If you run out of supply or your supply got cut off then you have to deal with what you have and be more careful not to waste anymore ammo! Or like for instance, in the beginning of the mission, a message informs you that no supply will be provided just like in real life, or provide supply if you can! Extra truck fully loaded with ammo maybe!

    CMSF is a great game, never played something like it before but it’s kinda a letdown when you encounter a limitation in such a great game!

    I’m hoping like the last poster this will be removed in CM:N and future CM.

  6. I play in RT only and always pause the game and give all units some linked orders like you would do in WEGO. Then i look at the action and if something happens in pause again and change the command.

    I always look at the time left and all 5 minutes i pause the game to check all orders, target arcs, maybe change TARGET into TARGET LIGHT or something.

    Try to place a sniper team, a FO or maybe a FSV (with all those sensors) at a overwatch position. Dont expect them to instantly spot something, wait a few minutes.

    Sometimes it will be a good idea to attract the fire with a tank if you feel save enough.

    But thats maybe the most difficult part of the game...

    hmmm, interesting, can you use the red square button on/off while gaming!

  7. I guess I have to plan, equip the squads, split them, designate targets, organize and distribute armor/infantry before I push that red square button, that will hopefully save me about 15minutes or maybe more “since I’m just learning this”.

    But then again, would you dismount all your infantry squads before you really know which areas are hot? I think it’s better to leave them in until you approach enemy zone but then you’re risking losing all squad members inside the Stryker if it gets hit!

    I just hate that feeling that I have to rush things before the time expires, this could lead to casualties and losing the battle.

    I love arma2 but in no were comparing arma2 to this, I said it before completely different games.

    Do all missions have this time limit!

  8. What I normally do is, go in the editor and load a mission, then increase its time limit to 4hrs +15 min then save it.Now your able to play the mission with more then enough time to do what you wish.I to never liked the time limit either and i understand why its there, but i find 4 hrs to beat a mission is a good compromise and that's plenty of time to use.I have never yet had a mission that lasted for 4 hrs and I was free to take as much time as I saw fit to complete any mission.Increasing it to 4hrs will help you get the full enjoyment of a mission.

    great, thank you :)

    I want to be able to play without worrying about the hourglass and looking at it every minute.

  9. really, what games have you been playing!! when was the last time you played a game that doesn't have tons of options? unless you're talking console!!

    as for Steve, he wants minimum support headache so i don't think he has a solution for it either.

    Go play dragon rising, Might as well put an hourglass on your desk while playing games.

    Gotta go and study a bit.

  10. i need an option, if i like to play with a time bomb then i check a box and if i don't like to play with a time bomb then i uncheck the box! it's about giving us an option that's all my friend. It's like i give you a car and lock the speed to 40KM/H how do you like that!!

  11. Don't forget, you're not just playing against the AI, you're also playing against the scenario designer. A good scenario designer can easily anticipate the player's moves up to 3/4 hour of play, can anticipate a player's moves wth some chance of getting it right up to maybe 2 1/4 hours. Beyond that the clock become the scenario designer's enemy. Are you moving your men forward or sitting and waiting waiting for 3 hours to pass? heime limit compels the player to do something. If the time's entirly open ended how can the designer and plan contingencies for anything at all?

    Thanks MikeyD, you seem to be there when i need yea :D

    so it's hard coded, great!! is there anything not hard coded in this game, sheesh?

    I mean everyday i try to like this game but then i discover something i don't like :confused:

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