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Tanner

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Posts posted by Tanner

  1. I've just looked over the python script for the first tutorial mission. I think I have a general understanding of it, but I think anyone would be hard-pressed at this point to create a mission from scratch.

    Will the developers be releasing documentation on how to create our own missions?

    One thing that is confusing to me in looking over the scripts is how the text messages are generated for the missions. Are they stored in some file that I cannot seem to find or generated dynamically?

  2. Not to be too particular but all missions in games are scripted nearly by definition, and certainly by implementation. At best I think what people don't like is very limited and linear mission objectives. If scripted missions have multiple victories conditions and multiple triggered events with a bit of randomness thrown in there, I think people tend to be satisfied and not under the impression that it is "scripted" despite the fact that it is.

  3. Hidden Movements, English Side. Smoke is your friend. Seems totally to befuddle pursuing German boats. Also I think you can sink any transport and get a 5 star rating. I did not achieve the objective of sinking the lone transport but did get a 5 star rating.

  4. I don't think there is a need for saved games. You work through the campaign episodes or do multiplayer. You indeed cannot save your progress in an individual mission as far as I know. As to saved games, I am not sure there is a need for them.

  5. well...it is a matter of common sense

    no PTB can embark the crew(60 men) of the U-Boot

    so only the DD can do it

    and the DD can do it if it is very near to the U-boot

    True, but I don't know that anything else in the game has particularly made sense so far, like my needing to be within something like 100 meters to "identify" a ship when I can clearly see from almost a kilometer away that it is a cruiser or a destroyer. There are plenty of "gamey" mechanics in the game so far. I had no expectation that this particular mission had to make any more sense than any of the others.

  6. the too big scrolling text

    I created a thread on this issue but no one has responded to it. Perhaps no one thinks that it is a problem, but the message/radio panel is pretty useless from what I can tell at this point.

  7. Its the stupid briefing not you.

    I discovered that when you are ordered to begin the fight you have to jump to one of the cannon positions, sink the two escorting german PT and only then you are allowed to use torpedoes against transport ships.

    Hit 4 till you see torpedoes in the lower right part of the screen. Then and only then you can use them.

    I have to admit to being confounded by the tutorial as well. It never explicitly says that I need to take out the escorts first. I ran into this same problem when I downloaded the Russian demo awhile back and here it was in English I still couldn't tell what was required of me.

    I just sort of stumbled on the idea of shooting these escorts as I couldn't do anything to the transports, so I thought, "Well, I guess I will go shoot something." That's not an ideal way to get one through a tutorial.

  8. Is it just me or is PT Boats ridiculously hard?

    I'm playing on normal difficulty, did all three tutorial missions, understand the concept of the game and purpose, but hell... the first mission is killing me, ON BOTH SIDES...

    When I play the Germans, I spend almost an hour protecting the convoy, and going out to meet the targets, but then the mission ends with a failure due to the convoy being spotted...

    So then I play as the English, I understand moving slow, spotting the convoy, identifying the vehicles, but then 5 tries and the German PT boats come after me, I sink one but the other gets me...

    and whats sucks... is that, thats all you can do... you can't do any other missions besides the tutorials again or multiplayer... so if you can't get past a mission, your dead in the water.

    Is this game too hard, or is it me?

    I know the mission you are deferring to (the convoy escort) on the German side and that was tough but I did manage to complete it somehow, however when I have tried to do it on the English side I feel like I am trying to game the system instead of doing something that makes sense.

    I have had my best luck there by heading nearly straight south and coming up nearly behind the convoy. Any direct route to the convoy seems to get you a patrol boat in the face that, at least, I could not destroy. I have yet to beat that mission of the English side and gave up on it after many tries. I haven't started the game up since.

    Also I could not figure out how to assist the U-Boat in whatever mission that is, so I can't get past that one either. So yeah, I am stuck. It does seem a bit too hard but I have never played a naval sim before so I don't have a standard to compare it to.

    I am a bit disappointed that in a number of the scenarios I am being asked to command multiple ships. I was hoping for more of a first-person PT boat sim experience with most of my time spent at the bridge station or on guns, but there are enough things that I am asked to manage and command, and/or interface and mission design choices that I might as well just play the thing in the 2d map mode and let the AI pilot that ships and fire the guns. Not exactly what I was hoping for.

  9. Just started out with the tutorial and I noted that the size of the text in the radio panel makes it difficult to read more than a couple of lines of any message sent to you and each line can only handle a few words.

    Has anyone thought to evaluate the size of the text in the radio panel for its actual usefulness to the player? The way it is now I am lucky to be able to see a single sentence untruncated, let alone an entire message or set of instructions, which can be pretty important when doing a tutorial.

    Also if there is any important information conveyed in the radio panel in the rest of the game, I would think that the player would be hard pressed to have easy access to it in any meaningful and timely manner.

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