KabulMentor
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Posts
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Posts posted by KabulMentor
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Resource Problems. Into 400 plus turns on a random map. One turn my resources were $1617.1 (120+ turn), next turn was 1702.9. Iron was 1164.4 (33.6 PT), next turn 1177.3. Oil 360.7 (24.1 PT), next turn was 353.9. Food was 5064.3 (-9.8 PT), next turn 5085.4. Needless to say all 4 resources are off the mark and have been for 100 turns. Yes, I am a little slow to notice it 100 turns later. Still a great game Brit and thanks for all the updates.
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Borders for countries. I hate to have a series of units moving thru my lands, waiting for the time to pounch! Overall, still very good game.
Engineer units would be a great addition.
Railroads to move quicker on large land masses, with engineer units being able to build them and allow them also to be destroyed.
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Brit- Its great your respond to these messages, I am sure I am not alone in saying this adds alot to the loyalty factor. I will look forward to some of these new additions and will keep this game on my harddrive for many years ahead.
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First off, great game. I read Brit lives in the Denver area, just my luck, I moved to Kabul from Denver, and get a great designer living in Denver. But the point: Any thought to having Mods for different time periods? Roman, Medevil, etc would be great and enhance some strategies. I have not played enough with the Editor to see if this can be done.
Overall, great game and will pass the time nicely.
Sales and Marketing
in Empires of Steel
Posted
I am all for an expansion kit, with a change in the time line. A Roman, Medevil or early 1800's would be a nice addition.