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licker

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Posts posted by licker

  1. Count me in with the preference that this shouldn't be a technology-based game.

    I want to go out, build my army, and conquer the world. I don't want to be in a tech race with the other players so that my Dreadnoughts aren't being sunk by jets.

    Don't worry, the AI doesn't build air units ;)

  2. The main drawback with increasing the complexity is the effect it has on the AI.

    It would be nice to get supply, weather, ... but then you either chew up more processor time or get a less excellent SP game.

    If there is a sequel maybe it's worth looking at adding more complexity, but for now, I'd agree with Brit that it's not worth the effort right now.

  3. From what I've gleaned if you look at the attrition value and your units is lower than the unit you are attacking you are more likely to win.

    So that helps a little, but is it possible to see the actual mechanics behind combat somewhere?

    Thanks

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