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Schifty

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Posts posted by Schifty

  1. I think the biggest problem is that the developers will have to rewrite the battle AI and develop a campaign AI. I'm not an expert in the game development but it seems me that it is one of the most difficult task for programmers. For tow the AI units follow only a script (assault on a point or defense of a zone with for each unit a determined behaviour and route). In CC, the AI had to place his units at the best place and to choice if it must attack or defend.

    Agree may be its not an easy task.... but what about vehicule... guns... Its mosly 3d modelling. british have just one kind of tank.... USA havent a AT gun.... seriously no escuse for that!

  2. je vais argumenter en francais lolll

    je comprend ce que tu veut dire... mais comment tu fait pour te battre sur un front si tu fais seulement une avance avec seulement un groupe d'unité.... TOW pourrais nous donner plus que juste ce battre sur une ligne pré établi, mais les devs sont on dirais trop paresseux pour nous offrir de quoi de complet!

    Sur la carte en haut, tu peux faire plus d'un avancement avec different groupe d'unité.... c'est de loin mieux juste avancer comme dans l'exemple que tu nous donne.

  3. Gnasher its still linear!!!!! look if you alway win.... you do the path of mission..... if we want to change a bit the campaign, i need to loose on myself.... so its a idea... but still linear. It is a long way close to a CC campaign or interactive campaign.......

    This is a real interactive and none linear campaign... and thats will be better a campaign like that on TOW instead of a linear campaign with only 5 mission

    normal_%20GJS%20map.JPG

  4. yes it is in a different situation and for sure if a loose 2 thing, i replay the same mission before this one... and if not.... i go forward ...... i'm loosing!!!!! why i go forward.... lolll its got no sense....

    The best is not to try to mod something like CC in Theatre of War... TOW3 must be take some point of CC.......

    And an other point... TOW2 is great... but the Devs.... have'nt work hard.... they improve yes the graphics but they fuc.... top the amonth of unit, mission or new feature.......

  5. Gnasher i'm totally disagree with you, yeah you can script those thing but the campaign still linear and we hate that! The main problem is not to get a mission with % of lost or a surrender script or anything else. Is to be able to decide ourself how the campaign will be done.... Wich combat we want to do before an other one.....

    Also why on a mission we are an attacker, the defender (AI) have all is stuff all around the map to do trap.... surprizing us???? and when we are at the same mission but on the side of the defender... god damnit we can just move our unit in a only small square..... when all around us, we have good place to put AT gun?????

  6. i'm agree.... this new opus is a bit empty on the content.... and in the futur, to put a dynamic campaign will give a new live on this series. The campaign on the TOW2 is poor..... same mission on each side, 5 mission per campaign.... its a joke lolll. So put a huge map with victory location will give a opportunity to replay a campaign without the same result at the end!

  7. i hope the patch will correct the stupid thing about give us the name of soldier instead their surname.... like the first one. Also correct the thing the rank give automaticly on our soldier.....

  8. I cant change any name via the editor.... i can just choice name on the preset list!!!

    But i know how to change the preset list. I saw my new name in the list now on the editor.... i save the mission, i load it and ?? ?? appear for the name of the soldier i ve change.

    So.... if i just put the name Joe toye without put it in the preset list, an other name will appear in the game

    if i put joe and Toye in both preset list and choose it in the editor, in the will be appear ?? ?? for the name

    So what can i do to correct that!

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