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Sapper64

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Posts posted by Sapper64

  1. I know it's a game, and it's meant to be played by the human that shelled out the bucks / pounds / euros etc to buy it, but...

    Instead of playing Human v PC, why not have the option to play PC v PC (I'm only thinking here of on the same computer, not multiplayer).

    That would be a cool way to explore tactics and, ok, lets be honest, to watch a "movie" when playing the game seems a little too much effort...

    A good and feasible idea?

  2. Thanks for the replies Wengart / Elmar.

    Explanation much appreciated.

    Wow! One person codes all this!!! That's amazing.

    Re "CMSF shortcomings": I've had some really great games over the years (I won't bore you by listing them... or start an off-topic thread :) ), and it seems to me that it's the best games that generate the most heated discussions over perceived "shortcomings" - if the games were poor, gamers would just let them die a quiet death.

    Where gamers care about "their" game, they naturally really get into it and we all have our pet "must haves". I suspect that game makers know what we're all like and don't take too much criticism to heart!

    I can see the depth of CMSF already, and expect to be playing it for a long time to come.

  3. Ok, based on the Battlefront web-site and member feed-back, I've bought CMSF and the Marines add-on, and can't wait for the British Forces module - so I'm sold on the game...err... simulation (I keep telling my wife: "it's NOT a game, it's a military simulation" but she just gives me a saddo look :)

    As a newbie, I'm probably talking anathema here, but, a question:

    I can understand off-map artillery and planes, even large mortars - but why are the small mortars not modelled on-map as they are intrinsic to infantry units?

    Are there programming issues, or is it a game philosopy issue thing (keeping focussed on the pixeltruppen (love the terminology :D) or something?

    It would be great to see little mortars being set up, ranged etc.

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