shock
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Posts posted by shock
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I'm getting a bit tired of watching panzer 1's knock over giant redwoods and want to try out this mod, even if it results in a Tiger being unable to go through a wooden fence.
lol..that's 2 funny.. i can see the germans talking in their tanks..
drive over z fence..shnell!! but we cant capitan.. z fence is too strong!
erm.. well then, drive around z fence!
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:eek: very nice indeed.. so when will this be released for us all? many of us cross these lovely missions & scan the pages for a download link..then start to cry when there is none.:confused:
YOU TEASE! lol
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As usual, there are still a few problems left, as you can see in the following screenshot:
I've some trouble with glitches coming from the shadows the object is casting upon itself.
And at the moment, the AI is not able to cross the bridge properly :mad: , but I believe I know where the problem comes from.
-Knokke
yeah unless theres a way to mask shadows properly
no clue on the syntax code yet i havnt even had a peek but that looks pretty sweet..
would be really neat if static 3D objects / bridges could be walked across..
hmm.. now im thinking platforms soldiers can climb & fall off of.. such as guard/watch towers etc..
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k n/m I figured it out..
damn these russian programmers..
They ((all)) seem so hellbent on protecting their source files so badly regardless of, or could ((care less)) of the moderator comunitys or their paying customers wich makes no sense @ all..
like it's some sort of classified top secret video game *rolls eyes*
Not every1 disects & prods to cheat! or whatever the excuse..
like crys of copyright blah..blah..
some of us enjoy making our games sound/look better & to (your paying customers) as a hobbiest/moderators point of view.. that is more important.
anyr8 .. i'm already fidling with 3d models, animations & textures now that I can find where everything goes hopefully I can fix it up alot better
woot
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Hello all,
I am trying to create my own sound modification of ToW but im stuck..
can anyone kindly give me a directory tree layout of all files within the sounds.SFS ?
the reason i ask is because i cant seem to get dr.jones's sfxextractor to view inside the sounds.sfs archive tree so im basicly stuck wondering how people where able to modify sounds in your sound mods.
if i dont know the name of the .wav sounds themselves or the folder trees
I cant replace & add my own.
I am not sure if the sfsextractor version i have is an old version or something
but I did follow the instructions correctly & extracted the tool to the missioneditor folder and all i get is a directory of the theater of war game folder within the tool directory list so mounting any .sfs file doesnt do anything.
i downloaded it from here: cmmods SFSEXTRACTOR0.3.ZIP
Date Entered/Updated:
02/11/2008
ToW Version Number: 1.0
Title (30 char max.):
SFSExtractor0.3 binaries
Description:
This is updated version of the SFSExtractor, it mounts the new patch2.sfs and also has feature to manualy mount new sfs's and unmount those which were manualy added. The manual mount is remembered on the next startups of the application, manual unmounts is also remembered.
Designer's battfront.com handle or name::Dr.Jones
help with sound.sfs directory tree layout
in Theatre of War Modding Forum
Posted
cool! that means I can work on some authentic skins