Amen brother! I can tell you are a kindred soul. I love simultaneous turn games for so many reasons. Beyond improving turn speed, it makes turns so much more tense. If there is enough hidden information, surprise attacks, feints and bluffs make for a much deeper experience. It is a balancing act though. If there is too much hidden info, then luck can be too important. I'll be interested to see how its implemented here
The simultaneous turn-based model is GOD!
in Empires of Steel
Posted
Amen brother! I can tell you are a kindred soul. I love simultaneous turn games for so many reasons. Beyond improving turn speed, it makes turns so much more tense. If there is enough hidden information, surprise attacks, feints and bluffs make for a much deeper experience. It is a balancing act though. If there is too much hidden info, then luck can be too important. I'll be interested to see how its implemented here