Jump to content

mfred66

Members
  • Posts

    34
  • Joined

  • Last visited

Posts posted by mfred66

  1. Some mods have been made for one of the CM versions, but "might" also work in the other two or just one of the other two. Read the "read-me" files in the mod first.

    A way to check if you can use mods across the CM series is to look at the mod bmp numbers and the bmp graphics themselves and compare them to the ones inside the game directory bmp folder. I make a copy of each of the original game bmp folders for such comparison before I start modding the games.

    You should also use a mod storage folder for each of the CMs and when you find a mod that is compatible with more than one CM, place a copy of the mod in the appropriate mod folder.

    I think the barbed wire mod works in the three CMs. Just check the numbers to each games original bmps and place a copy in each of the mod storage folders.

    As for modding yourself . . . I would get use to applying them first and understanding how they work :)

  2. Hi Vark

    Look under my name (mfred) at CMMODS http://cmmods.greenasjade.net/ for the unit files I made. They will allow you to easily see which unit you mod and which ones still remain not modded.

    I don't follow scenarios for modding, I just find the mods I like for each unit and apply them. To make it easy on yourself and to get a good start on modding, install the following mods and then browse for alternatives at your leisure.

    Author

    MikeyD - covers most of the main vehicles for CMBB and CMAK

    Andrewtf - uniforms, half-tracks

    Tanks A Lot - buildings, terrain etc

    Gurra - terrain

    Captain Wacky - low visual grid open ground

    That is a good start and then you can go on to Uncle Tgt, Pat, and DavidInglett to name only a few for another vast variety of mod options . . . You'll be a veteran by then :D

    I don't use sound mods, but others enjoy them.

    :)

  3. The inf mods under Astrocat are Andrew Fox's (long story). The rest of Andrew Fox's mods (you will see "AF" in the mod name) can be found under his name and scattered everywhere else . . . They are all good :) Also checkout MikeyD's mods to start the vehicle modding process.

    Oh, you will need to look inside mod folders as some have alternative versions of a bmp file. For example: there might be two bmp files of a tank turret, one with a decal and one without. The naming system of bmp files for both the game and McMMM recognition is purely numerical, like "3456.bmp", and the alternative version of the same file might be " 3456_ALT.bmp". Just choose which one you want and make sure its name is just numerical. I usually just open the zip and double click the bmps to view each one, then cut the file/s I want to change to the desktop and cut and paste back in after I have changed names etc.. You'll work it out.

    Good to be enlightened? :D

  4. Hi

    Download the mods and put them in a folder anywhere on your computer - a partition other than C: is a good idea and will not cause troubles. Open McMMM, double click on the game you want to mod (if you have already added it) and a directory window will pop-up with a game directory and mod directory address options. Just browse to the mod folder you created and all is set. I hope that is clear, someone else might chime in if you have toubles :)

  5. Thanks, but this thread is not really necessary. It was something that needed to be done and at a time when I had become interested in modding.

    The other Top Uploaders: Cpl. Kenshaw (890) KG_Jag (857) Der Alte Fritz (808) RON38 (227) and others, have all equally contributed their time in this effort. So, the thanks belongs to everyone, especially Todd who developed and hosted the original CMMODS, the modders, and GreenAsJade for developing the new CMMODS. Now, we can all continue to enjoy CM mods for a long time to come.

    PS The effort has cut severely into my gaming time, which will soon change. :)

×
×
  • Create New...