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Alex

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Posts posted by Alex

  1. 16 hours ago, Erwin said:

    It's appreciated that when the AI controls Blue, its AFV's may be much easier to kill.

    But, as a scenario designer that's a design challenge you need to address.  (When a human plays Blue in this theatre, he needs to be "encouraged" by severe penalties to only accept minimal casualties (if any) in order to achieve a win.)  Very low tolerance for casualties is the way the West tries to fight.

    Unfortunately this problem don't have good solution, if you tried CMSF editor you must know that AI don't have flexibility, you can only give it a way, where and how to go, that's all. To save tanks in first mission, I'm spend a lot of time to sync tank and infantry actions, troops clean territory near the road to protect tanks from AT ambush. This is game where almost no AI, AI can't almost nothing to do by it self, it will not move a metr and not take not one desigion, it can only fire at will. And game don't have a scripts like "if happens this, do this". Because it so, to do interesting campaign with big battles we chosen way what you see. 

    2 Sgt.Squarehead

    I.m talking not about what I can win, I already give a picture and link where some players play and wins in Stepsons. 

    I'm already understood that you from Britain :) I'm from Russia.

  2. Guys if honest I'm not real understand you, in all missions more than half victory points given for killing enemy, most in every mission you can win if kill many enemy and loose all another tasks, in most missions ground point's not 1st deal, very little number of missions where player mast hold ground (not for 0:30-1h but for story), all of them in big city's, what exactly you don't like? You think I should change points like 1-3 tanks = win battle? This will be absolutely uninteresting for player because AI is so stupid, not hard to kill few tanks and APC in every mission.

    A story of first mission - hold positions only ~1h to give time for main forces to retreat, not stopt brits, not kill them all, just hold a little.

  3. On 17.02.2017 at 1:12 AM, Sgt.Squarehead said:

    Do you still want holding the ground to be the core Syrian objective (a comparatively unlikely proposition given the advantage in capability of the Blue force), 

    Yes I do :D Campaign have main line, it's static but it have story line, all missions is associated. If player will not perform mission objectives and only will kill tanks or troopers main story will look strange. BUT as I said before I lifted up victory points for killing brits. And yes you can lost territory in 1st mission, but kill some enemy's (3 tanks for example) and you will take draw or even little victory.

    By the way look on this result (fool victory), it's second mission of Stepsons of Jihad 2.0 This is not my result, just a some player.

    imp1487402945___.jpg

     

    On 17.02.2017 at 4:54 AM, Erwin said:

    All uncon forces have figured out the principles of asymmetric war at this point.  I can't recall the last time uncon forces stood around in the open allowing themselves to be slaughtered (Zulus maybe?).  So, imo your 2nd proposition makes more sense.  (That could involve holding territory but only if it would be very nasty for Blue to take it - like MOUT/Mosul etc ops.)

    Yes, but syrian army not uncon forces, not at start of this campaign, it's solid army, week but army, an in biggest half of campaign most time they fighting like army, not like guerilla forces. And last time was in Iraq 2003 ;) But saddam forces was to week and tired, money and brute force quickly did the work.

    15 hours ago, Sgt.Squarehead said:

    I've been testing AI scripts on my own efforts and still haven't looked at this properly yet, but my recollections from playing was that the setup zones were nicely done (if a little visually confusing in places, especially around the crossroads).  The buried shelters in the trench networks, are very useful during the initial artillery stonk.  The flanking trench networks would also probably make viable spots for the Sagger teams to take flank shots at the mighty Challengers, but sadly the Saggers are in a zone of a different colour (and have to shoot at them front on).  I haven't checked the range but if it's over 500m the Saggers could at least attempt to engage (& hit the nearest sand-dune or palm-tree), if they could get there, but they can't (IIRC).  :rolleyes:

    I'd simplify the zones slightly both to make it easier to interpret them and to allow the player to formulate their own plan (allegedly they've been waiting for the British to come).  If the player is given limited setup options at the start and then promptly massacred while in those zones, it can leave them feeling more than a little stitched up.....If their troops die in a massacre of their own devising the player has nobody but themselves to blame.  ;)

    You right about tranches and setup zones, but who prevents payer move their ATMG to new position in combat? Put it most close setup zone to position, that you want, and after mission start move it to place. Not forgot, story of the 1st mission it's surprise attack, not all syrians on the combat positions.

    P.S. In briefings to all the missions we have written specific tips to victory, do not neglect them. 

  4. 2 Sgt.Squarehead

    I'm not offense, I open to critical, it's always good. Maybe my english not well and it's look like I'm offense, but not, I'm just discussed ;) And year ago I start to rework this campaign exactly because it was too hard, maybe in some moments unreasonably hard, and I understood it, in version 2.0 I already made changes in victory conditions ;) 

    Ok, I'll wait for you. I'm also play different game (GT: Mius-Front) at now.

     

  5. 11 hours ago, Sgt.Squarehead said:

    This is not how the British Army fight.....End of story.  :mellow:

    We've invaded Iraq twice and lost a grand total of one Challenger, to another Challenger.....If you think that HM Government would accept losing five just to crack the Syrian border, you are living in cloud-cuckoo land.

    If you are thinking that in CMSF you can do interesting red VS blue campaign where brits will not loose tanks, I don't know what to say  ;) This campaign about syrians, not brits and player is on the red side, not blue. 

    11 hours ago, Sgt.Squarehead said:

    The point is it's damned hard to kill NATO gear with old Soviet gear.....If the player succeeds in doing so they should be rewarded, the Syrians would score a much bigger victory by burning those tanks (and undermining British public support for the war), than they would by holding a crossroads that nobody in the west has ever heard of, regardless of its 'strategic significance'.

    I'd suggest focussing more victory points on causing losses and almost none on occupying the ground.  I'd maybe also replace the British forces with Yanks.....They seem to have more tanks than sense! 

    I haven't had chance to look at the individual scenarios in the editor yet, but I'd be glad to help out if I can.

    Yesterday I was quick played 1st mission in real time, kill 3 chelli and loose almost all my forces, and strategy points, and take draw, at my opinion it's even to easy. 

    Yanks also will take a part. 

    In this 1st mission every side have 1000 victory points, for syrians 700 of them for killing brits, it's a little?

    It will be great if you will help, when you have a time ;)


    P.S. Little fun to see, when peoples start playing on "wrong side" and telling it's too hard, blufore too strong, this weapon works unreal and etc, but when they playing for bluforces all ok :)

  6. Guys not forget this is a game, and game with bad(old) engine (no scripts for AI, no flexibility), 1st mission one of the not very difficalt in this campaign, for all campaing (15 missions) Brits will loose about ~20-25 tanks, also americans can loose about 5-10 machins, and so what to do with it?

    Just interesting if was Brits loose not one but 5-10 tanks in Iraq 2003, they would leave the war? Of course I understood that G.Britain not Russia (where we have about 20.000 tanks, and serial production of tanks), but so what, this country very often engagement in wars. And I want remember you, that in Falkland war Brits loose few warships, but did not leave war, but ship is much harder loose than tank. 

    I trying to say, that if even losing of one tank will be national tragedy for England, it's will not change that fact that syrians lost strategic crossroad and will not be able to delay the BLUEFOR attack on flank of their brigade (1st mission story of campaign). This is not death match, no matter how many enemies you will kill if this is not give you a victory.

    And one more, not every tank which was hit is destroyed tank, blue forces almost always take battlefield, so they can repair many of loosed machines. 

    I looked at victory conditions, for every destroed british tank is given 50 points, for example for every terrain object (3 obj) given 50 or 100 points.

    P. S. So no one want to help me compile this campaign? :(

  7. 12 hours ago, Sgt.Squarehead said:

    The loss of five Challenger (four burnt out) in an utterly insignificant engagement (against T-55s) would be more than a tactical defeat for the British Army, it would be a headline making disaster of epic proportions.....

    By story of CM:SF Syria offensive by western coalition minimum at 5 country's, loosing of 5 Chelly will not stop this war. I think this is stupid to start war if you scary to loose your troops.

    Just think about that moment if every western tank will coast a defeat for BLUEFORs, this campaign will be not interesting - kill 2-3 tanks and case fire - you won. So sorry, but I will not change my ideology of this project.

  8. If you look on it like simple separait virtual battels syrians vs brits, russians vs americans, earthlings vs marsians and etc. yes, 5 tanks and lossed strategic points it's victory. But as I told before, we used different ideology, when crated this camppaign, we tried to show the line of war. 

    22 minutes ago, Erwin said:

    Need to assign Victory levels based on the specific mission/scenario, not on the overall war. 

    EVERY MISSION in this campaign can be win by player, it was checked few times. But it's hard, I agree. 

    P.S. Separated scenarios give possibility to play the whole campaign from start to the end regardless of the battle results.

  9. 2 Sgt.Squarehead 

    You must understood thah main line of this campaign it's not the balancing and fun gameplay, All missions it's story of step by step battles, where Syrian mechBRG defence against western battle group, and in every missions we tryed to do like it must be in real warefare, I mean what forces will be used by each side, what combat tasks they will solve, and what geografic place is have strategic importance (some places that we choosen near Mahin became a strategic points alredy in real life in Syria). Becaus it's so, this campaign is very hard, but I say all missions can be win by player, it's was checked.

    14 hours ago, Sgt.Squarehead said:

    The problem from my perspective was that with my comparatively meagre forces I'd caused a major blow to a British Battlegroup (five MBTs destroyed would be a calamity for us), but the outcome did not reflect this.

    Game engine dont have flexability, to teach AI for retreat if it take defeated. But you should understood, that no matter how many tanks will be destroyed by syrians, if they don't stop the enemy, and enemy take control of strategic point, they will loose (wars are fought not in order to destroy all enemies). At my opinion it will look strange if in 1st mission, syrians will loose strategic positon, but kill some number of tanks and win the battle. Blue forces offencive by hundreds of tanks and loosing 5-10 of them can't change strategic situation.

    14 hours ago, Sgt.Squarehead said:

    My issue with the second battle was the AFVs arriving as reinforcements with NATO airpower overhead.....That just ain't gonna happen!  An OPFOR AFV rolling around in that environment is going to eat a Brimstone long before it ever gets in range of our squaddies.  By all means include the armour, but have it in-situ as you did in the first mission, that makes a lot more sense given the threat overhead. 

    AI have 3-4 plans to do in every mission of this campaign. In your situation you should disperse your forces using terrain to cover and waitin a good moment to attack. Troopers can use tranches to take positions in the field. Syrians have chance in close range attacking. 

    P.S. I did many changes in "Stepsons of Jihad 2.0", people who played this campaign before, can try it again, I think it will be different. 

    P.P.S. Sorry my bad English I have no practice in it for a long time.

  10. Good day.

    I have reworked this campaign to do Syrian forces little stronger, also I'm fixed some bugs and reworked some maps. 

    But I have a problem, I can't compile scenarios in campaign, just don't remember how to do it. If some one can help me it would be nice.

    ---

    Here all scenarios in two versions Russian and English. Stepson of Jihad Campaign static, so you can play it like separate scenarios.

    Downloading link (35mb)

     

     

     

     

  11. Good day. I'm one of creators of this campaign. 

     

    We with my friend Alek was made this campaign some about 6 years ago, and for this time I many times hear that this campaign is too hard.

    Of course we was tested all scenarios many time, and all it can be won, but this is hard, because we was not trying to create a balanced and funny campaign, but try do it realistic, like it will be in reality.

     

    Some time ago I returned to play CMSF and I decided reworked Stepsons Of Jihad, and do it LITTLE easy to play, but this is not only reason to rework this campaign, some scenarios have imperfection and errors in some moments.   

     

    Also I want try to finish mission #15, that was not present in campaign.

     

    So I already reworked all 1-14,16 scenarios and now creating mission #15, if all will be good I'll finish this work an 1-2 weeks.   

     

    Sorry my poor English, I hope you will understand me ;-)  

  12. Campaign «Stepsons of Jihad» was started a long time ago, we with Alek started create it a 1,5 years ago.

    Here some information about this project.

    First RED-vs-BLUE campaign - development history

    -

    RED-vs-BLUE Campaign Battle Reports

    30022V0.jpg

    Syrian Campaign «Stepsons of Jihad»,15 Battles, VERY HARD

    7fd7f4f6c1f9.jpg

    In 2001,11th September, the brutal action of terrorism begun a new era of global confrontation and antagonism: Global War of Terror, on the one hand, the Eternal Jihad, on the other. The most powerful country in the world, United States, on the one hand, and numerous, fanatical group of radical Muslim movements, on the other hand, entered the war.

    It is 24 July 2008. International imperialism began its aggression against our beloved Syria. The geopolitical confrontation between radical Islamists and the world of American global system made another turn. At this time our Syria was the victim of political intrigues. Using the confusion after the recent terrorist attacks and the rhetoric of the new Syrian government, a country the United States and the Allies began a war against Syria

    Our Syrian forces - Battle Group of 58th Armor BDE of 7th mechanized division and 11th Special Forces Regiment defended in a battle order front at West on the desert area near of Al-Qaryatayn town in the Syrian center part.

    British Module, v.1.31,needed.

    It's time to take revenge on the Crusaders! ;)

    Download here

  13. I posted your question, and answered only Wiedzmin :-) He has told next:

    DM-33 has penetrated turret not easy, quote "only DM33 APDSFS projectiles could achieve some degree of penetration of the turret front when fired at less than 1500 m."

    Also he says that germans estimated turret as 500mm RHA

    And he give this link.

    http://www.angelfire.com/mi4/armania/armor/armour/t72/T72M1.html

    This is all for now, also I remember that Fofanov estimated DM-33 penetration power as 450-470mm (but may be I'm wrong).

  14. militarysta hello.

    You know, we had a big discussion on OTVAGA, one man who working at UVZ told, that T-90A have absolute different armor structure that we thinking before. He cant say or show how it looking, because this is a secret and he can have a big problems, but one thing is clear, central week zone looks not like you and many others thinking, and it's not so week as it seems.

    I can show this image, of course this is only some 'thinking about' but you may understand, how different backside looks.

    c04af0527a1e.jpg

    And one more he told, T-72B turret also have stronger central part, that many people thinking about.

    I will post your images to show Leo armor.

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