Shuter
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Posts posted by Shuter
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So, what does really MEAN in the game, that the vehicle is in "destroyed" state ?
What it takes to destroy a vehicle ?
Tanks with all specific systems displayed as operational, full crew and the engine running fine are sometimes declared as "destroyed" and doesn't shoot anymore. What is wrong with them ? Some kind of "tank health" points are depleted by the shell damage ? Some tank system - that is modelled but not shown for us in the list of systems - is damaged ?
Also, how does being "destroyed" differ from a "knocked-out" state ?
Is a "knocked-out" tank just a tank which crew "decided" to bail-out and is not necessarily connected with any physical damage to the tank?
That would sound plausible, as crews with very high motivation seem to be much less suspectible to being "knocked-out". High-motivation crews often take several penetrations and still continue to fight inside a damaged tank, that doesn't become "knocked-out" yet.
It's rare with "Normally" motivated crews.
But in real life chances for physical damage to a tank/tank systems for sure doesn't depend on crew motivation !
So if the "knocked-out" tanks were not necessarily physically damaged - just "crews decided they "lost" and abandoned - then why can't they be re-crewed later, with the same crew ? Also, they should show just as "abandoned".
I'm not sure - can AI crew "abandon" a tank on their own in panic (can't remember if this happens) ? Or maybe only human player can order to crew to "abandon" the tank ?
Maybe tanks that are in fact still operational, but "abandoned" by panicked crews - are automatically called "knocked-out" and not re-crewable ?
So - anybody knows, what is the difference, in the game engine, between "Destroyed" and "Knocked-Out" states ?
"Destroyed" means the very same as "Knocked out", the difference is that the first one is only used for firenldy vehicles, the latter- for hostile.
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Hmmm... the 51mm mortar you might be out of luck, though I'm not entirely positive. 51mm doesn't seem to change hands.... does it?
From my experience, it definitely does.
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I played this one H2H at 1.08 version as Blue and won tactical victory. I bypassed enemy moving deeply through forest at right flank, leaving small overwatch forces at a tall building at the road. My M1s, Strykers and arty smashed enemy with overwhelming concentrated firepower at distances of 300-1000m while infantry relatively easy took ground from suppressed Syrians.
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Thanks for information.
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I've played a few PBEM games (v1.08) recently and I found that ammunition in certain weapons never ends. This includes:
- machine guns (both crew-served and vehicle mounted)
- BMP weapons (ATGM and autocannon)
- 40mm Stryker-mounted grenade launcher
Are there any chances that this will be fixed in 1.10?
Tanks destroyed when they seem fine (and some general whining)?
in Combat Mission Battle for Normandy
Posted
Nope, you're wrong. Go play one quick armor battle and see for yourself- your junk will be only designated as "Destroyed", enemies - "KO".