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Mrhanky50

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Posts posted by Mrhanky50

  1. I have used the battle generator a number of times to test ,play and mess around with TOW, so I now have a pretty hefty list of stupid battles in my singleplayer list,, how do i remove this?

    I have actually deleted the files from the save dir, but the names still appear in the battle-list, (clicking on them results in a error msg)

    any tips?

  2. spoiler-----

    ah yes, try to avoid closing your troops on the second objective town, the trigger for the panzers is near there.. I find that if you take the time to clear the first objective, you get some reserve guns allocated, take your time and allocate them in reverse slope positions for the eventual panzer strike..also try to save your air power for this moment.

    Another good tip for this map is to spend time thinning enemy troops in the first town with your snipers, move them up and around the town on the far edge of the map and clear out most roving enemy inf before you commit your troops.

    hope that helps

  3. Yea infantry on infantry, the exposed attacking troops die as soon as they move into somebodies LOS.

    There is one sort of tactic I use with my LMG gunner or HMG. Use Area fire as opposed to using the direct target. Especially if you are facing enemy infantry that keep popping up and down.

    An MG 42 can score alot of hits on an enemy that is out of view but sighted. It takes a little bit of micro management for 1 kill tho.

    Same with grenades. Area target grenades will allow you to throw over walls. But targeted fire won't.

    oooh thanks for the tip regarding nades over walls! I was being rather frustrated by my Inf guys commiting suicide everytime they were faced with a fence!

  4. I only purchased this game recently and went straight to patch, although i had intended to buy it on original release I was turned off by all the bad reviews. So the patch for me is the game "out of the box".

    1. Micromanagment.

    This has been mentioned before, but i see little talk of micromanagement need after or before battles, i have spent hours ensuring the best soldiers are in my teams, with the best "position" for them, ensuring that the best gunners and drivers are in my armour etc.

    After battles i find handing each soldier awards and experience rather tedious.

    I discovered quickly that adding those points yourself ensures high 'scout' skills (which seems to be THE most important skill in regards of staying hidden/spotting enemy's) while doing it atomatically seems to throw those points away.

    2. Enterable buildings.

    I mean really..how could you not include this? As a old CC and CM fan i found it utterly unreal that this most basic feature of rts is missing.

    3. Still LOS issue's.

    How is it possible that my infantryman who is standing behind a wall 4 feet high, cannot fire or even see over that wall? I have actually zoomed to unit view and lo and behold its a clear view over the top, yet in battle he just stands there like a zombie.Apparantly he's deaf too cus that armour is only spotted after it rolls right over him. Add to this the fact that lobbing a grenade over that same wall is a sure act of suicide makes putting a squad behind a brick wall just plain dumb.. now that cant be right can it?

    4.Enviroment damage.

    Sorry but it peev's me that arty craters, fallen/crushed tree's and "weapons scarring" fade over time.. (or in the case of tree's sink into the ground)

    The soldiers and tanks all look great but the enviroment needs work in regard to "destrucable enviroments"

    That said I must give kudo's as well. Being at ground level on the receiving end of a arty barrage is a awesome thing, the ripping linnen screams of the shells falling in, far off whistles and hum's followed by a pounding... very impressive.

    Modeling of Units for alive damaged and dead is excellent as are some of the combat animations.

    Modeling of shell flight etc pretty good too imo, seen some wild miss's, and even had some ff due to stray shells.

    With good crews it is a joy to watch a armoured group cut and flank an enemy position, and with good crews your micromangement of armour is cut considerably.

    Lastly the battle generator and mission editor are nice to play with.

    ( I have one question tho, how on heck do i deleted quick battles that i generated from my battle-list? )

    All in all a reasonble rts game 7/10(with patch) that could use some extra work, but I will stand by what Mannheim Tanker said in his original post with regards to BFC losing goodwill.

    Well thats my say, I think any purchase of a add-on will be dependant on the reviews i read.

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