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MengCiao

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Posts posted by MengCiao

  1. There isn’t.

    That’s why these mods might look pretty but are about as accurate as a “two bob watch”.

    I ran a small Oct 8 1973 (Israeli counterattack on the Southern Front)

    style scenario. I gave the red/blue/Israelis T62M and the Red/Red Egyptians

    T62(1972) and pretty bad motivation and training for both sides (since the fighting along the Suez was very far from what either side had trained for)...things may have been a bit unrealistic, but the unit behavior in the game was quite plausible with the Israelis doing a lot of reversing the the Egyptians "milling around"...Not a bad game experience.

    An official module that covered say the Yom Kippur War could be pretty good.

    And if Shock Force can cover WWII and modern stuff it ought to extend pretty easily to cover 1967 and 1973.

  2. I have to confess that nowadays, regardless of my troop's experience level, I always use an enormous amount of LIGHT area fire before I move units into a potential field of fire and that includes supporting fire from any vehicles that are available too. At longer ranges, I'll use main gun fire to area fire a potential target too. Red tanks are really good in this role... I play Red on Red exclusively now and I find that it's the only way to keep your casualties at acceptable levels. And by using the 'Target Light' command, I can preserve my RPG-7s for those targets that have revealed themselves.

    I got the game recently. I have to admit that Red-v-red leads to more interesting battles. Sometimes one finds the victorious army (Often Eithiopians with T55s) has reached the objective despite say 80% of its troops having gone to ground.

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