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Syagrius

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Posts posted by Syagrius

  1. I think the manual was wrong, you needed more troops than that. I used just those and I got the message that Soviet War Readiness was going up because of too few troops. I don't remember the point in 41 this happened, but I had units in Warsaw, Königsberg, Tilsit and Siedlice as instructed.

    Did the same; I thinks its ramping up too quickly when you move your armies in a good starting position. I agree that when you have massed your armies in attack position the declaration of war should come pretty quickly but not in a single turn.

  2. From the beginning of 1941, the Soviet mobilization will increase regardles of what you do. I've noticed also, that the more units you have near to the border, the Soviet war preparation will grow faster. So the best thing to do, is to concentrate you forces West of Vistula and then move them next to the initial objectives, just before the attack. From my experience, a slow build up close to the Soviet border, will certainy piss off Uncle Joe.

    That's what I did; however they went to the Allies as soon as I moved towards the frontier; not able to position the troops in good starting position, too fast

  3. Did you invade Britain or get some signinficant gains in Africa? I think UK invasion has a lot to do with the Soviet activation. When you capture London, Soviet industrial production jumps to 200MMP from 80MMP, so that's the main reason why I don't attack Britain before Barbarossa

    I don't believe in Sealion that much and rarely try it when playing a WW2 game; too gamey as in fact in would have been almost infeasible for the Germans. No I think it really has to do with the troops near the border (see my edited post); that system isnt working in my opinion.

  4. I followed pretty much what the manual said about units near some cities and kept my main force pretty far in the west but ended up with the Soviets joining the Allies in december 1940 (twice in a row); that's way way too early and not realistic at all. Or maybe I did something wrong...

    Okay it seems even a few garissons in some cities near the border is enough to get the soviet % up so I removed them and their war prep. remained stable. However, as soon as I move most of my troops in the spring 1941 in preparation for Barbarossa the Soviets turned to the Allies in a single turn; its not historical at all. We all know Joe (even tough informed by is own spies in addition to the British) was caught totally by suprise by the German preparations. I think it work better as it is in SC Global.

  5. The lack of a Mesopotamian campaign is something I noted also; historically the siege and fall of Kut had been a pretty big thing. As the Ottoman I move a single corps near Basra and the British dont make any move, outside bringing in an heavy artillerie and bombing my corps once in a while. In my current campaign after the surrender of Russia I was to move the few corps I had on the Caucasus frontier to take over the British in Koweit. But that's only late in 1917.

    The lack of a real campaign there allow the Ottomans to deploy sizeable forces elsewhere; in a previous game I was able to concentrate enough forces to beat the British near Suez, take Egypt and push into Cyrenaica. In my current game I could afford to have an Ottoman force in Balkans helping taking Serbia and invading Greece. Historically the Ottomans were stretched too thin to accomplish any of these.

  6. In my opinion mountain supply penalties and defensive bonus are too strong. Two exemples: as discussed here, a campaign in the Caucasus is a waste of ressources for both sides but espcially for the Ottomans. Second exemple, the Balkans; I mean, even when Bulgaria gets in the war early (with diplo incentive), the help of an Ottoman army and the bulk of the Austrian army, it takes years to get rid of Serbia and Montenegro (in my last campaign I finished Montenegro in 1917 only). Historically those two crumbled as soon Bulgaria entered the war. The Italian front is less of a problem it seems. My conclusion; mountain terrain has too much impact on offensive capabilities.

  7. Thx!

    I will try that!

    But on the other hand: I asume SC WW1 is the same engine like my SC WW2: Patton Drives East! ? So when the WW2 game runs perfect and WW1 runs terrible i think there is no problem with my system.

    btw. My custom text size in Win7 is at 149% = 143 dpi that's the only thing i changed.

    Well my SC Global run like lightning but AI turns in WW 1 are getting longer during the game as the number of units increase (can take almost 10 min after 1916). I was told WW 1 runs differently and need more RAM or something. Its a little better since 1.03 however. No scrolling issue at all for me.

  8. In my view,the 10 000 men casualities for all 5 beaches and paratroops (including killed, wounded, prisoners and missing) for over 175 000 men involved are very light losses for something as risky as a large landing operation. If the reserve panzer divisions had been closer to the beaches (as requested by Rommel) we could have had a 50% rate loss as expected. Anyway, during WW 1 the forts in Belgium and near Verdun were very effective (and inspirational for the building of the Maginot Line), but in WW 2 it was more of a psychological advantage than anything else in my opinion. The Japanese didnt fare better than the Germans with fortifications. My two cents.

  9. Great to hear guys and I finally had the time to sit down last month and really go through all the algorithms and identify each individual time issue and make the necessary tweaks and corrections.

    Best thing is that it not only worked well on my end but it seems to be doing very well for everyone else too :)

    Hi Hubert,

    Will the next patch include more speed improvement things or not? I want to know because I am in a middle of a game and thinking about waiting for the next patch and begin a new one, or continue with it.

    Great support by the way!

  10. I beg to disagree with the premise that "bombardments from air and sea left not much alive on D-Day."

    Thousands of allied soldiers died on the beaches of Normandy in the hands of German soldiers that had survived these bombardments.

    The air and sea bombardment reduced the combat effectiveness of the defense force. It also made it much harder for the Germans to move in reinforcements and mount a counter attack. But many German soldiers manning the beach defenses survived the bombardment, put up a tough fight. ...tough enough to cost the live of thousands of allied soldiers.

    In fact, casualities on the beaches were negligible; the worst beach being Omaha and even there they were far from the 50% casualities expected by Allied Command. Utah was a cakewalk and Sword, Juno and Sword almost the same. Casualities began to go up when the OKW and Hitler realized that was the main landing (and not Calais) and the Allies began to go inland, especially in the bocage. The Atlantic Wall was a big failure. The slaughter on the beaches is a myth, in part created by movies and bad tv shows by the way. Any serious historian is aware that D-Day was not a bloody battle, especially compared with some battles on the Eastern Front or a number of landings in the Pacific.

  11. Yes, that is a problematic issue for the AI. They tend to advance too often into enemy trenches. Maybe there should be an AI script/provision that makes advance possible only when there is a general breakthrough in the West (like in 1918) or not at all until the combined strength of Germany around the point of breakthrough is weak enough.

    It isn't a problem in SC Global because entrenchment is not as much poweful than in SC WW 1 (and it is righly so). In WW 1 The AI should be more cautious I guess and wait for proper artillery or tank support.

  12. The tougher levels are meant to be tough. The AI recklessly exposes units for destruction - at highest level the AI would lose a combined 250 or so units versus my 20-30 lost. Lately, I am even down to 5-10 losses. Even at higher MPP, the AI can still be licked at the highest level. Just set up your killing zones, invest in tech, upgrade, and use concentration of force to attack strong points. Support of hq, supply, experience and morale are important. I hope the higher levels are even made insanely crazy that only yoda masters can beat. Artillery is your best friend. I want to be beaten down by a capable AI. The challenge is the rationale for difficulty levels. No disrespect meant. Until the AI is made more intelligent, it is very beatable even with insane MPPs as it throws units away.

    I also did notice that, and especially on the Western Front, the AI is expose his units in the "no man's land" to effective counter-attacks alot. If it was a general attack that wouldnt be so bad but its like 2-3 corps at a time so its easy to destroy them with nearby healty units.

  13. Hi George,

    The last patch did helped to get things faster for me (around 10 min AI turn instead of 20 min before), however it is not as comparable with SC Global (I made a test and had a number of things running at the same time as SC Global and it was still 3 times faster than SC WW 1). However for me its very stable; maybe the next patch will introduce more AI speed improvement. For sure more RAM would help but I now realize WW 1 is working in a different way than Global.

    The AI is for sure competent for naval stuff! For my first game as the Entente, I was sure the AI woudlnt dare a sortie with the High Sea Fleet so I began transfered older battleships in the Mediteranean Sea (as it was the case historically). I took a beating in the North Sea, losing 3 battleships and 8 cruisers!! Ouch, that was hard on British morale :)

  14. Hi Syagrius,

    If I remember correctly then this might indeed be an issue with your video card... can you try a lower resolution to see if that helps?

    Hubert

    Hi Hubert,

    I guess I am using the lowest one, 1024x768.

    On the other hand, I will do a clean up (formatting), I suspect something is hampering my machine performance (even though I have a good antivirus, who knows?) At least its worth a try. I did notice a lower performance while playing other games also, but not as much as with WW 1. I would not want to convey the message to other people that the game is slow while its my machine that is the problem, because its a great game; the first WW 1 game that gives justice à la Grande Guerre!

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