Jump to content

LeLynx

Members
  • Posts

    32
  • Joined

  • Last visited

Posts posted by LeLynx

  1. already read it somewhere...

    Well it looks pretty, but I've got some grave misigivings about the ability of this title to simulate urban combat. All the buildings depicted look like hovels, what about major engagements such as those fought at the town of Tobruk? I don't see any way this title could deal with that. I was very disappointed witht he way TOW simply overlooked this and it still looks like this follow up title is reluctant or unable to deal with the complexity of urban combat. I'll pass thanks.

    AFAIK, there were no urban fightings in Africa at all, there were just defensive lines, like Mareth Line, or Tobruk defences.

    Btw, I'd like to see how will be the bunkers in Tow2.

  2. Yes it would be far better if the scope were broadened to Tunisia, Sicily, & Italy 1943.

    However overall the list of new features is impressive even if the scope of teh game is drastically reduced. Of course the way to address this would be to have a merged where Tow maps & missions can be imported to ToW2.

    Anyway I'd still like to see the stuff below included:-

    A map editor included, I wanna make my own maps from day one

    HMGs are moveable by crews

    2" & 50mm mortars units were available to infantry units

    flamethrowers are in

    Infantry can climb over walls

    Ability to take prisoners when enemy units are paniced & outnumbered locally (eg 5m radius)

    Prisoners must be escorted off map or killed otherwise they will try to revert to fighting

    Tank crews can be buttoned or unbuttoned with extra visibility bonus

    Snipers can kill above unbuttoned crew

    More aircraft - Hurricane IIc/d, Me110, He111, FW190, B24, A36

    Stationary aircraft as static objects for airfield construction

    agreed!

    I would add:

    greater maps (playable zone: 4km x 4 km)

    aircrafts and artillery in multiplayer

    bogging ability of vehicules and mudd tiles

    fire

  3. Originally posted by Thork:

    After playing the new Uberpatch for some time and seeing that an addon is allready in the works here are my suggestions so faar. (may edit)

    to fix list:

    - blind guided AI support fire (artillery) -> AI support fire on spotted enemys

    - fix movement and fire along walls and "placeables"

    - fix behaviour of AT guns while no-movement is applyed (see reaction/fire area)

    - look at JSH mod for additional gameplay fixes

    wish list:

    - additional "placeables" for mission/map design

    -> enterable buildings (coming)

    -> more entranchements and objects/cover (for infantery)

    - (CC like) dynamic campaign

    -> draw and surrender (flee) battle results +mission editor options

    -> strategic map with next mission selection (depending on strategic situation)

    -> less choice in choosing equipment (choose and upgrade)

    - more multiplayer options

    -> 2+ player (coop/vs/dynamic) campaign

    -> WiC (World in Conflict) -like playstyle (reinforcements depending on success)

    - more buttons/commands:

    -> sort by skill in unit management (arange and sort soldiers by best positions - best/most expensive units first)

    -> set fire area (units without turrets will turn to enemys)

    -> set reaction area (units will ignore no-fire/no-movement commands to react to enemys moving into the area)

    -> abandon button on experience unit management screen

    -> move to hull down position

    -> entranche tank/gun by crew/infantry (animation)

    - more options on deployment:

    -> check line of fire

    -> change stance, fire area, reaction area and behaviour

    - better strategic/tactical AI for skirmish battles and "out of orders" situation

    - improve skill system and career path (influence on gameplay, additional skills (bind skills to special weapon like. f.ex. Panzerfaust etc. ...)

    edit:

    - follow up commands like no-move

    - bigger maps (double size)

    - anti-artillery fire (support)

    - mortar units

    - smoke shells

    very good ideas!

    -button/unbutton tank crews

    -artillery forward observer

×
×
  • Create New...