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Winstanley1

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Posts posted by Winstanley1

  1. Ok - had a look at this - the map is nice and by the looks of it you've put a lot into the AI plan. However the briefing needs a whole lot more work to get some sense out of what you need to do and what the enemy is up to and to get some immersion. Sorry to say it just looks half-finished to me.

    Thanks for your comments. I’ve expanded the briefing to give some background information on the situation the player’s forces are in, and to make the objectives more clear.

  2. The demo is great improvement over the original Theatre of War; the addition of house to house fighting, smoke shells and sound contacts makes it feel like CMAK with better graphics.

    I particularly liked the inclusion of hand to hand fighting and the new indirect fire mode for artillery.

    Are there any plans to include mortars now this feature has been implemented?

  3. Thanks for the comments on the scenarios.

    I’m thinking of cutting down the number of units and trenches in Point 103 to improve frame rates.

    I’ve realised the Humvees don’t really serve any useful purpose, apart from making your tanks waste ammunition. So I’ll probably delete all of them. I might reduce the number of Strykers slightly as well, although the T-72’s seem to destroy most of them pretty quickly.

    In fact I’ve begun to think this scenario is actually a bit unbalanced in favour of the Syrians as the Stykers, when controlled by the AI can’t really retaliate against your tanks, apart from occasionally immobilizing them from close range, if they manage to get to close range. I’m considering replacing all the strykers with another group of Bradley’s, which at least have a chance of destroying some tanks.

  4. This scenario can be found at:

    http://www.cmmods.com

    It involves a battle for a large hill in wooded terrain. Syrian tanks and infantry must ambush American vehicles and infantry as they advance through the woodland towards the hills summit. This requires a careful positioning of forces to avoid being overwhelmed, as the Syrian player is slightly outnumbered.

    I’d appreciate any comments and suggestions on how to improve this mission.

    Here are some screenshots:

    A shot of point103:

    point%20103.bmp

    An American tank is destroyed approaching the summit: destroyed%20tank.bmp

    Destroyed American vehicles on the road to the summit: Burning%20tanks%202.bmp

    Syrian infantry defending a trench in the woodland:

    Woodland.bmp

  5. Hello, I’ve just uploaded two new scenarios at; http://www.cmmods.com

    These are my first attempts at creating battles with the new editor. So I stuck to a familiar World War Two theme.

    The first scenario is called:

    City Ruins.

    SHOT2.jpg

    It’s a medium sized U.S assault on a ruined city, similar to parts of Stalingrad. The US forces have to fight their way into the city centre, and then across a canal.

    The second scenario is:

    The Longest Day.

    ADADSADADA.jpg

    A large battle based on Omaha Beach. US infantry, later supported by vehicles, have to fight their way off a heavily defended landing ground and through some hedgerows to capture a small village. Unfortunately I think this scenario may be slightly unbalanced in favour of the Syrians. I’ve never actually been able to finish it, though that may just be down to bad tactics on my part.

    Any comments or suggestions on how to improve the overall balance of these battles would be appreciated.

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