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oragus

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Posts posted by oragus

  1. SlapHappy,

    Very true indeed, and that is what I do. I usually try to get it tracked first, to get it to spin and expose weaker side armor. Then go for the turret. But even the near verticle armor on the turret it doesn't penetrate effectively as it should. All I know, is that the Czech built tanks for years were the backbone to the German war effort and were very effective when deployed properly. As of right now, with the games I have played numerous times, does not reflect that. The Czech built tanks had no problems with taking out enemy armor except for the French tanks, and the Russian T-34 and bigger stuff.

    Sneaksie,

    I understand. If it did penetrate and kill crewmen. I wouldn't have this problem. I do realize that you can penetrate a tank and not "destroy it". Killing the crew results in the same thing, no crew, no fighting back. I was not counting how many holes I put into it. I was going off of its combat abilities. Still in the fight, not in the fight. I hit them and hit them and hit them, with no bouncing off, and they keep coming with no damage. Or at least the damage indicator on the right hand side of the screen doesn't show any. Plus its still moving, still firing back. I also understand that the angle of the armor increases the horizonal armor thickness. But again like I said to SlapHappy, even on the near verticle surfaces no penetrations.

    [ January 09, 2008, 06:39 AM: Message edited by: oragus ]

  2. SlapHappy,

    Ok, not a direct test, but more force on force observations. The Pz. 38(t) has similar problems of penetration at range as the Pz. 35(t). Seems to be a trend of Czech built tanks. The Pz. IIIF and IVs don't seem to have problems. Even though the Czech guns are better than the Pz. IIIF's main gun?

  3. Very good questions, I will try my best to answer them.

    As far as the firing range goes. I haven't done that yet, but with as many times that I have been playing and seeing the consistant failures in penetration has brought me to where I am today.

    My example. All the 1941 German vs. USSR battles. The Pz. 35(t) against the BT-7 series and T-60s. The BT-7 series only has at the highest value of 22mm of armor. The T-60 has at the highest value of 35. Now according to the penetration to range meter the Pz.35(t) should more than handly penetrate the BT-7 series at ranges of 1500m. Now I have actually had the Pz.35(t) at ranges of under 100m blasting away at a BT-7A with a high experienced crew, registering hit after hit with no penetrations. (I am aware that a penetration could just kill crew members or damage equipment and it still keep coming, but that wasn't happening either?) Now I do realize the Pz.35(t) has a tougher time with the T-60, but its possible at around 200m. Now those examples are with the APHE, now you throw in the APCR rounds. It bumps out to about 400m. Heck if I could get close enough without getting shot to pieces. The Pz. 35(t) with the APCR could penetrate the T-34. I actually got next to one with its main gun damaged and started blasting at it, nothing, just pieces flying off of it. Now, my stuff gets hit forget about it. Every round that can penetrate does, and damages something or just flat out destroys it. That gets a bit frustrating..lol, to say the least. I have had similar problems with the Pz.38(t) as well which had a better gun than the 3.7cm gun on the Pz.IIIs. Lets just end with this. If I don't have something with the 7.5cm L24 gun, I have a heck of a time, because of the lack of penetration on stuff they should be penetrating. lol

  4. SlapHappy,

    Thanks for the response. Now some questions.

    Speed: muzzle velocity

    aimMinDist: self-explanatory

    aimMaxDist: self-explanatory

    HistMaxDist: self-explanatory

    Dispersion: ????? what do those values mean?

    LinesH: ????? Range?

    Lines: ????? Range again with different values?

    Penetration: self-explanatory.

    Now, I am assuming this information is what is plugged onto the GUI in game that shows you the penetration values and what range the target is at for comparison? If so, that is where my problem lies. I take aim on my target look at its armor values, compare to my penetration table to see if it will penetrate, if yes, fire at will, if no, save the ammo or wait till it gets close enough to penetrate, etc, etc.. Now when its yes, and it does not penetrate like it should, then what? I don't want to change any of these values, unless they also are incorrect. I want to correct the problem of it not actually doing what it says its supposed to do, because right now its not.

    Any help would be appreciated.

  5. Oudy,

    Got a question for you on your FAQ 1.02. I am going thru it putting in your Pz IVf1 to try to become familiar with modding this game. In section D. Changing the Animation files. You talk about the \Ai\Animattor\Tank.rc file? I don't have that file. All I have are the Animator.rc, artillery.rc and human.rc. No tank.rc? I am missing something?

  6. Anyone know how to convert this data to real world numbers? This is the 37mm_pzgr_39t_(ap).ini file from the data\ammo\ger directory. I have come across on numberous occassions while playing that these rounds do not penetrate the armor that they should and many others. Most of the early german early stuff don't penetrate what they should. Hit after hit, BOOM, nothing. It keeps on coming, and before I get asked about range. I will say that on the by the range indicator, it should be penetrating any ways. Could this be a difficulty setting problem? I play on veteran. But anyways, I am going over them to compare them to real world data. Here is what I gather from the below.

    Name: self-explanatory

    AiAmmoType: self-explanatory

    TraceMesh: tracer graphic

    TraceColor: tracer color

    Kalibr: size of gun. 0.037m, 3.7cm, 37mm

    Massa: ?????

    SolidPower: ?????

    SolidPowerRadius: ?????

    SplashPower: ????? Guessing something to do with its HE rating

    SplashRadius: ????? Guessing its damage radius

    PierceEffects: graphic on target

    PierceSounds: sound on target

    ExplosionEffects: annimation on target

    ExplosionSounds: annimation sounds on target

    [base]

    Name 37mm_PzGr_39t_(AP)

    [Properties]

    AiAmmoType APHE

    TraceMesh Effects\Tracers\020_075mm_Red\mono.sim

    TraceColor ff ff ff 00

    Kalibr 0.037

    Massa 0.81

    SolidPower 285

    SolidPowerRadius 1

    SplashPower 59

    SplashRadius 0.2

    PierceEffects PierceEffects_020-039mm

    PierceSounds PierceEffects_020-039mm

    ExplosionEffects PierceEffects_020-039mm

    ExplosionSounds PierceEffects_020-039mm

    Where are the weight of round, velocity, etc, etc? Any help with this would be greatly appreciated.

  7. Oudy,

    I have that is how I out how to modify the skins in the first place. The changing the .tga files to .dds and the nvidia plug-in for photoshop. Very helpful. Thank you very much for your efforts on that btw. I changed the .dds back to .tga and I saved them with your settings and nothing. I am must be missing something or did something wrong or the gave just doesn't want me to mod it, lol....I have had nothing but issues since I started to try...lol

  8. Then why didn't my new skin show up? I put the Germany Polish Campaign markings on a Pz 35(t) and when I went into the game, started a fresh campaign no new skin?

    BTW Sneaksie, appreciate the help. I am new to Modding ToW. The programs to use to mod this game are also new to. Gotta rememdy that. smile.gif

  9. I am trying to use Dr. Jones' Extractor and am having an issue. Its not reading any thing and displays a error when I hit the quit button.

    So far I have extracted it to my MissionEditor directory like it said to do. The readme states something about a Config.xml with the sfsPath and extradir. I don't have that. It says to set the Path, that's the path when you open the extractor right, not inside some other file prior to opening it?

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