jensiii
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Posts
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Posts posted by jensiii
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I think the maps we're playing on atm are too small to make any real use of scouts have to wait till someone makes those superhuge maps
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well done huntarr!
I agree that the 15 sec is too long We should be able to do like winkelried said, One shot (or burst with bradley/bmp) and then reverse.
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Anyone saw one these while serving in Iraq or Afganistan?
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I vote for those 4x4km maps with varied terrain and multiple objectives, so we can have those 2h battallionVSbattallion fights
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What would I do without QBG...
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I think it's good that adam and rollstoy spotted these thing so they can be fixed
I'm enjoying the game anyways!
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Awesomeness!
Edit: I'd also like long battles, especially with large maps! Would be nice to see some 2h battles
Though Longer battles might favor the US Forces I still hate it when I have to rush so I don't run out of time... Or am I just too slow?
[ October 02, 2007, 08:43 AM: Message edited by: jensiii ]
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The wait is killing me... and I need to go to work in 2½ hours :S nightshift sucks...
I think I need to take a coffee!
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YES! I definetly would like to see big maps played with smaller unit sizes I don't really like the small maps where you don't have any room to manouver, you just deploy and kinda blast away
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If I understand correct, that's already fixed in the upcoming 1.04 patch?
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I love modern combat, I'm so bored with WWII because I think it's overused in wargames. So I think modern combat is a really nice change and I wish there will be more games about it. tbh I haven't played the CMx1 series, I know there are some bugs and the infantry modelling isn't too good in CMSF but I'm still enjoying it very much. I hope CMx2 develops into some really SERIOUS **** that's going to make me drool while playing it.
[ September 27, 2007, 06:51 AM: Message edited by: jensiii ]
ATGM teams not deploying / BMPs
in Combat Mission Shock Force 1
Posted
it seems that you cannot deploy in buildings so if your ATGM was in a building, that might have been the problem