Buzzi
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Posts
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Posts posted by Buzzi
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AI pathfinding is still atrocious in this game and the friendly ai has no idea how to drive tanks as they go every which way but where you want them to. Graphics are great and the battles are fun' date=' but I am so frustrated with the pathfinding that I can't see myself buying this game. It has so much potential, but the developers don't seem to understand that if you tell a unit to do something, that it should at least try to do it and not run around in circles.[/quote']
are you joking? ToW pathfinding is pretty good!
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It all depends on what you want. CM is more of a combat simulator and therefor has a higher realism factor. TOW games are more "fun" games with certain aspects flavoured with realism and other aspects fun and gamey.
Apples and oranges.
"other aspects fun and gamey"
Which ones? ToW seems to me by far more realistic than CMx1...and more difficult!
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You've played a Kursk demo? Where is it available?
look here :
http://www.battlefront.com/community/showthread.php?t=88186&page=4
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yes, give a chance to this game, the infantry is much better now!
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Knokke,
thanks, will try!
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Is it possible to make night/dawn/dusk engagements with ToW2 editors? I know that it was possible with ToW1.
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Paulus, you need obviously to learn how to play this great game, dumb yourself!
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Excellent work!
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thank you guys for your modding!
Is there a real chance to import ToW1 unit models in ToW2 ?
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me too, I'll buy it twice!
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I like it, very promising! I 'll use it for my tunisians scenarios!
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Very nice! Thank you!
Centauro and Kursk questions
in Theatre of War 2
Posted
1. If I download the Centauro add-on, will the new Crusader tanks be available to the British army in the main TOW2 campaign? Or are they unplayable and just for the Italian missions?
Yes (I think Arzock is mistaking)
The balance mod will add the Churchill, Bishop, Stug III F and perhaps the UK Sherman (maybe this one comes with Centauro too) and the 17-pounders AT gun!