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gman552

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Posts posted by gman552

  1. It was the Battle of Khafji during ODS. The sortie started off in darkness, but it stayed on station a few minutes too long and got taken out by a Strela...

    I was in AWACS during Desert Storm, flying out of Riyadh. My roommate from back at Tinker AFB, OK was the weapons director (radar controller) who was actually talking to the AC-130 (callsign "Spirit 03") when it was shot down.

    The Spectre was working before dawn supporting the Marines, and was supposed to RTB before daylight. My roommate relayed an order from the air operations center in Riyadh for the Spectre to depart before sunrise, but the crew elected to complete a fire support mission.

    It was just minutes later that the pilot calmly announced "Mayday, Mayday, Mayday" and informed my friend that a missile had struck the wing, followed by silence.

  2. I guess I just got lucky, I had three for three successful TOW launches from Bradleys vs T-72s while playing a QB last night.

    I'm just happy the Bradleys actually launch at all, as before v1.06 they would usually just keep plinking away at the front aspects of Red tanks with the 25 mm gun until a main gun round put an end to the foolishness :rolleyes:

    Hev,

    Were your launches in wooded terrain? If so, perhaps the foliage interfered with the guidance wires.

  3. Originally posted by SgtMuhammed:

    I have noticed that squads use AT assets far too often in area fire...

    Not only that, but I had several squads use AT-4s for frontal shots at T-72s from 300 meters, even when they have Javelins :(

    And these guys were veterans!

    I haven't tested it yet, but I think they tend to overuse the AT-4s if they have more than the basic load of two launchers.

  4. I set up a quick battle in a city and got a U.S. engineer platoon with Bradleys.

    I set up each of the three squads next to buildings and had each one "area fire" into the buildings, at an average range of 5 meters.

    Each squad was fully loaded with 2 Javelins and three AT-4s.

    All three squads fired their AT-4s, and two squads managed to frag their own men, losing two men from each six-man squad.

    The third squad had one wounded (yellow) soldier, and was pinned for several minutes.

    There were no enemy forces within 300 meters, and they were all out of LOS anyway due to the buildings.

    The troops were seen throwing grenades into the buildings (not necessarily through the windows.)

    I guess the bug here is the AI having the pixeltruppen fire their AT-4s at such close range, regardless of the blast effects - not bad tactics, but poor AI weapon selection at bad-breath distance.

  5. An interesting article on the future of close air support (CAS):

    "Close Air Support Using Armed UAVs?" - Naval Institute Proceedings (at Military.com)

    For the CMSF players who have had things go "boom!" in the wrong places, here's a passage from the article:

    "...The following quote from a Marine F/A-18 pilot describes a close air sortie during a combined arms exercise. These types of remarks are not unusual:

    'At first, I couldn't even talk with the FAC [forward air controller]—we screwed around for twenty minutes trying to get comms. When we finally got the nine-line, we had to push the time-on-target back five minutes, then the marking round went out late and the FAC's laser designator wasn't working. I ended up going around on the first pass because the FAC couldn't see me. And then my wingie dropped his first bomb in the middle of nowhere. We ended up finally getting eyes on the target and killing it, but it was a friggin' circus.'"

  6. I've also found that breaking up the squads into teams greatly improves their behavior in MOUT - quicker movement in and out of buildings, you can provide overwatch within the squad, etc.

    I also like to have the teams use roof-to-roof movement (if the roofs are connected and at the same level), then hunt down to the ground floor.

    No more wholesale slaughters when a full squad decides to do a dick-dance outside a door smile.gif

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