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MarceloFalcon

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Posts posted by MarceloFalcon

  1. About the Stryker MGS... I noticed something... it has a 3 man crew right? Commander, Driver, Gunner.

    As soon as you order area fire the gunner trains the turret on the target, hits it with a 105mm round and then starts using the machine-gun. If you don't cancel the target order he just keeps hitting it with the machine-gun and you'll realise that the 105mm main gun never reloads.

    Now, if you cancel the order, just a few seconds later the 105mm gets reloaded and if you target again, he fires another main gun round. I came to the following conclusion? I don't know whether it's a but or meant to be this way (I know nothing about the Stryker and its variants other than the little I learnt playing CM:SF), but it seems to me that the Gunner in the MGS is in charge of reloading the main-gun, and firing the machine-gun... so when busy at one thing, he can't do the other.

    Uh, I guess that's what I have to report.

  2. You must have a unit enter the center building of the SF HQ to get credit for it. The commander wants you to investigate that building.

    I managed to achieve a Total Victory playing Veteran in Real-Time... but only because the Syrians surrendered about 50 mins into the battle. Checking out the map later, I had pretty much killed everything already, so it was just a matter of organizing things before I took the SF HQ.

    But, to be honest, I did replay that scenario quite a few times (about 7 I guess)... before I really got a hang of it... and even when I won I lost 3 or 4 Strykers.

  3. Originally posted by artimusrex:

    Hey been playing mission 2, and its a tough one on veteran. Question I have is this I took the airbase HQ and the barracks, cleared them out and no enemies within 400 to 500 meters of the buildings. Based on end of mission map review. But the AI keeps getting credit for the barracks. Does anyone know why this is? Or is it just a mission 2 bug?

    Art

    I had the same issue... I had one Infantry Squad in each Barracks building, but they were all at the end closest to the SF HQ and when the scenario ended the Syrians got credit for the Barracks... which really set me off... dunno what it is really... haven't replayed to try and work around the issue.
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