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zasgard

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Posts posted by zasgard

  1. Just downloaded the CMFI demo and finally giving this game a go. I've played it twice now, both times losing. I'm trying to get fire on that AT gun with my mortars but I can't get them in position to draw a bead on them. 

    Going to go watch some basic how-to videos before I give it another go. Really want to learn how to do well in this game.

    Appreciate any quick tips for this scenario.

    Thanks

  2. 49 minutes ago, chuckdyke said:

    Plenty of good players but I like this guy the way he analysis before he starts.

    Thank you! I'll watch those too.

    I'm going to play around with the demo and I'll more than likely post here if/when I get stuck. I think I'd learn so much more and quicker if someone could slap me around some and tell me what I'm doing wrong and provide some guidance. 

  3. 7 hours ago, Brille said:

    While Cmx1 was THE thing for me before Cmx2 came out, it can't hardly compare anymore. 

    I'm not saying that it's bad, which it isn't but Cmx2 is far closer to reality than it's predecessor series. 

    You could do very gamey tactics stuff in Cmx1 you couldnt do in Cmx2. Like the "tank centipede" or exploiting the borg spotting. 

    Especially in terms of line of sight (Los) and line of fire (LOF) there are huge differences. 

    Where in Cmx1 small arms fire have an area of effect, like a blast of an he shell: It only effects units within the targeted area around like 20m or so. 

    Plus it heavily relies on a "firepower" value to actually cause casualties. 

    In Cmx2 however each individual bullet is calculated from the moment it leaves the barrel to the point where it hits. 

    So every enemy that is in its path can be wounded or killed. 

    That makes crossfire very powerful against an infantry formation over relatively open ground which it didn't in Cmx1. 

    So you not only have to watch your spacing between each squads/teams , you also have to watch where the fire actually comes from so that not all soldiers are affected by the bursts. 

     

    What I want to say by this is that Cmx1 might be not suited good enough to understand Cmx2, especially in terms of applicable tactics. 

    Like Herr Oberst said: Get accustomed to the hardware/formations of each battlefield. Watching YouTube videos of those or different tactics of each era helped me the most.

    Combat Mission is not taking you by the hand by any means. :D

     

    Ah and by the way: Welcome to the Combat mission community. :)

     

     

     

    Ohh...so learning CMx1 (BoB in this case) isn't really going to help me much with learning the newer CM games? If so, I DO NOT want to do that. My game time is limited and I'd rather avoid trying to learn 2 systems.

    Thank you for that nugget of info.

  4. So, I've got the FI demo and I'm going to start the plunge with this game. Can someone here recommend to me good online tutorials to help educate me? I feel like I have a decent amount of knowledge when it comes to war gaming (I play a lot of WW2 table top miniature games) but little in the way of PC war gaming. I mean, I know not to run out in an open field at least 😆 and smoke, smoke, and more smoke.

    Thank you

    Edit - I found some on Youtube! 

  5. I just downloaded the Normandy demo and I'm giving this another try. I gave this a go several years ago and put it on the back burner because I was so new to the genre. Fast forward to now and having a couple years under my belt playing Battle Academy 1 & 2, Unity of Command, Theater of War (briefly), Steel Divisions (briefly) I find myself lured back to this beast.

    I know I'm going to fail, a lot, but I want to really "get" this game. I've watched the Armchair General videos multiple times.

    Any tips/tricks from you pros here for a new guy? Not sure if the demo will allow me to play a smaller platoon vs platoon battle, but I know starting off as small as I can is the best approach.

    Thanks

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