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gunship

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Posts posted by gunship

  1. dont make the mistake 2 times.... we need a dynamic campaign or something like in cc strat map and tac maps to play on.its boring to have only 10 or 15 missions in a row and thats all.in the new game we need fuel and ammo and repair vehicles to rearm and refuel units on the field....core units needs a better management.close combat had an good overview over the units and there ranks+ medals before and after a battle. dont put all the energy left in graphic and sound,make some game playable for month or years. the thing i play cc 3 / 4 / 5 after 10 years is that each campaign feels different,each unit sometimes better sometimes less and i can make "superunits/tankaces" during a campaign.its a great thrill when u have only 1 tiger left and he do it again after a big fight. pls pls pls hear what the fans say.its not only stupid stuff the tell. tow was ok...but not a game for years maybe ure 2 game will be.......

  2. i cant find the data to edit gunpower like 185 mm steel at 500 meters

    i use 0.3 version of extractor

    [base]

    Name 88mm_(HE)

    [Properties]

    AiAmmoType HE

    TraceMesh Effects\Tracers\150_200mm_Red\mono.sim

    TraceColor ff ff ff 00

    Kalibr 0.088

    Massa 10.06

    SolidPower 3382

    SolidPowerRadius 3

    SplashPower 4365

    SplashRadius 3.6

    FragmentPower 264

    FragmentRadius 13.2

    PierceEffects PierceEffects_070-089mm

    PierceSounds PierceEffects_070-089mm

    ExplosionEffects ExplosionEffects_070-089mm

    ExplosionSounds ExplosionEffects_070-089mm

    this is all i find if i open the data,where is the rest ?

    greetz

  3. sneaksie,is it possible to add campaignsystem in the addon like we have in closecombat 5?

    a strategic map where you move your divisions to capature ~44 areas to win the campaign and play each day in the normal sight of tow as a tacticgame ?

    this is what make cc5 the best wargame to me because i have a gameplay where each round is different to other games before.on the strategicmap u can cut off suppliesroutes from enemy divs. so they are low on ammo und fuel after 2 days (great fun).and we need core units.

    it is so cool to have a tiger 1 with 50+ kills on tanks when you can see this in a extra menue before and after a battle.

    pictures from closecombat 5 mod gold juno sword to see what i mean.

    http://www.closecombatseries.net/CCS/modules.php?name=coppermine&file=thumbnails&album=5

    greets gunny

  4. my clan have a ever online teamspeak server.we a german clan so...there are guys with a bad english.i will set a a theater channel for you guys.and its always there.

    ts server :cowboyz from hell

    217.151.149.51:8770

    pw: frischmilch or frischmilch1

    feel free to join.if someone ask, what you want TELL him :you want to play tow online and you have permission from gunship to join ts ! if not u will be kicked from my mates 4 sure !

  5. is it possible to to show the complete killstats of a unit in a campaign?

    now,u can see only the stats of the battle,but it would the great if there is a counter. so u can see maybe a tigertank with 50 tankkills :D

    the best compare what i mean is in the close combat games.

    maybe in the next patch ?

  6. we could set up a teamspeak server where all players can join and talk and play together.its really simple.maybe battlefront could spend a server ?

    i have a server running ,but i dont know what happend when 50 people join it.because of bandwith in a month.

    but teamspeak for clans+multiplayer games is the best

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