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panzerknight

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Posts posted by panzerknight

  1. Hello sneakie, sorry for delay I have reinstalled Kursk, and expansion,Battle for Caen. I downloaded lastest driver for video card.Now I will replay pressing south to see if the lockup has been my fault. Reading others post and it seems many lockup issues? Is another patch forth coming? I know you wanted the saved file list for the game.I just wanted to make sure it wasnt something I did. If I get same result I will send you the saved game, Thanks.

  2. Ok sneakie,I hope this will help.[Nov 10, 2010 9:34:33 AM] ------------ BEGIN log session -------------

    Sound: Native library (build 1.1, target - P IV) loaded.

    Main3D >>> renderer type: DIRECT3D9

    Available Texture Memory: 1456Mb

    WWThreadPool.create(): Thread pool is created. Threads count = 0

    Load gui skin from: Data/Settings/gui.ini

    =========================== CampaignRecList.updateList() begins ===========================

    =========================== CampaignRecList.updateList() ends ===========================

    Time overflow (0): speed 0.104578204

    Initializing DirectSound playback device...

    Primary buffer created.

    Playback format is set : sampling rate = 44100, num channels = 2.

    Buffer caps : Transfer rate = 0, CPU overhead = 0.

    Default speaker config is : 1310724.

    Direct sound audio device initialized successfully :

    DX Version : 7

    Hardware - disabled [buffers : 63]

    Extensions - disabled :

    EAX ver. 1 [ ] - disabled

    EAX ver. 2 [ ] - disabled

    EAX ver. 3 [ ] - disabled

    I3D ver. 2 [ ] - disabled

    ZoomFX [ ] - disabled

    MacroFX [ ] - disabled

    SIMD render [X]

    num channels 32

    Initializing animator...

    Animator was initialized in 7244 milliseconds (7 seconds)

    Loaded user music tracks: [ingame: 0] [Non-Game: 0]

    =========================== CampaignRecList.updateList() begins ===========================

    =========================== CampaignRecList.updateList() ends ===========================

    ::: setLoading=true

    VoicesTable.load(): files were scanned in 2047 ms

    ERROR file: File ww.cmd not found

    Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0

    --------------------------- Precache Effects begins ---------------------------

    --------------------------- Precache Effects ends ---------------------------

    ================ MissionManager.loadMissionBriefing() missions/england/02_mondrainville/briefing.xml ================

    ================ MissionManager.loadMissionBriefing() ends ================

    MapsStorage.aiMapAddRoads(): roads where added in 16 ms

    LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms

    SpeedTrees.load() done in 11234 ms

    === END OF TRIGGER COMPILATION ===

    load unit - m10_achilles id = 1176

    load unit - m10_achilles id = 1170

    load unit - sherman_vc_firefly id = 1118

    load unit - sherman_vc_firefly id = 1113

    load unit - sherman_vc_firefly id = 1108

    load unit - sherman_vc_firefly id = 1103

    load unit - pz_iiim id = 947

    load unit - pz_vie_tiger id = 941

    load unit - pz_vie_tiger id = 635

    load unit - pz_iiim id = 629

    load unit - pz_ivh id = 460

    load unit - pz_ivh id = 454

    load unit - pz_ivh id = 448

    load unit - pz_ivh id = 442

    load unit - stug_40_g_kursk1943 id = 236

    load unit - stug_40_g id = 205

    load unit - sherman_vc_firefly id = 1098

    load unit - sherman_vc_firefly id = 1093

    load unit - sherman_vc_firefly id = 1088

    load unit - sherman_vc_firefly id = 1083

    load unit - sherman_vc_firefly id = 1078

    load unit - sherman_vc_firefly id = 1043

    load unit - m10_achilles id = 552

    load unit - m10_(wolverine) id = 11686

    load unit - m10_(wolverine) id = 11675

    load unit - m10_(wolverine) id = 11664

    load unit - m10_(wolverine) id = 11653

    load unit - m10_(wolverine) id = 11642

    load unit - crusader_iii_aa_mk_ii id = 2842

    load unit - crusader_iii_aa_mk_ii id = 2837

    load unit - crusader_iii_aa_mk_ii id = 2832

    load unit - crusader_iii_aa_mk_ii id = 11621

    Total #10145 objects post-Loaded.

    Total #10516 post-processed for GUI.

    Normal: availNodeNum/availNodeList.Size = 8806/0

    --PFSCache read--

    ::: setLoading=false

    ================== START LOADED MISSION missions/england/02_mondrainville/mission.xml=====================

    java.lang.NullPointerException

    at com.ic.bc.game.composition.ACUnit.createCrewSetByCountry(Unknown Source)

    at com.ic.bc.game.composition.ACIGP.toReservesAsCrew(Unknown Source)

    at com.ic.bc.game.composition.ACGroup.toReservesAsCrew(Unknown Source)

    at com.ic.bc.game.composition.ACUnit.toReservesAsVehicle(Unknown Source)

    at com.ic.bc.game.composition.ACUnit.toReservesAsAny(Unknown Source)

    at com.ic.bc.game.composition.ACArmy.populateFromUnitList(Unknown Source)

    at com.ic.bc.game.composition.ACArmy.populateFromUnitList(Unknown Source)

    at com.ic.ww.game.Mission.onBeforeSkillsApplied(Unknown Source)

    at com.ic.bc.gui.menusEx.MissionEndEx.run(Unknown Source)

    at com.ic.bc.gui.menusEx.MissionEndEx.run(Unknown Source)

    at com.ic.bc.gui.ingame_CM.NewInterface.VictoryPanelEx.mouseButton(Unknown Source)

    at com.maddox.gwindow.GWindow._mouseButton(Unknown Source)

    at com.maddox.gwindow.GWindowRoot.doMouseButton(Unknown Source)

    at com.maddox.gwindow.GWindowManager.doMouseButton(Unknown Source)

    at com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouseButton(Unknown Source)

    at com.maddox.rts.MsgMouse.invokeListener(Unknown Source)

    at com.maddox.rts.Message._send(Unknown Source)

    at com.maddox.rts.Message.sendToObject(Unknown Source)

    at com.maddox.rts.Message.sendToArray(Unknown Source)

    at com.maddox.rts.Message.sendTo(Unknown Source)

    at com.maddox.rts.Message.trySend(Unknown Source)

    at com.maddox.rts.Time.loopMessages(Unknown Source)

    at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

    at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

    at com.ic.ww.game.Main.exec(Unknown Source)

    at com.ic.ww.game.GameWin3D.main(Unknown Source)

    java.lang.Error

    at com.maddox.rts.Message._send(Unknown Source)

    at com.maddox.rts.Message.sendToObject(Unknown Source)

    at com.maddox.rts.Message.sendToArray(Unknown Source)

    at com.maddox.rts.Message.sendTo(Unknown Source)

    at com.maddox.rts.Message.trySend(Unknown Source)

    at com.maddox.rts.Time.loopMessages(Unknown Source)

    at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

    at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

    at com.ic.ww.game.Main.exec(Unknown Source)

    at com.ic.ww.game.GameWin3D.main(Unknown Source)

    ================== DESTROY GAME =====================

    ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 22

    ::: MeshShared.shared Effects\GunFire\007_009mm\mono.sim not destroyed, link count = 32

    PFS recalculate missionDestroy for Normal: nodeNum= 151861, availNodeNum=23958

    ================== DESTROY GAME IS DONE=====================

    WWThreadPool.destroy(): Thread pool is destroyed

    [Nov 10, 2010 9:36:34 AM] -------------- END log session -------------

  3. Ok Gasher I hope this helps, thanks P.K [Dec 26, 2008 3:46:44 PM] ------------ BEGIN log session -------------

    Sound: Native library (build 1.1, target - P IV) loaded.

    Main3D >>> renderer type: OPENGL

    WWThreadPool.create(): Thread pool is created. Threads count = 0

    Load gui skin from: Data/Settings/gui.ini

    =========================== CampaignRecList.updateList() begins ===========================

    =========================== CampaignRecList.updateList() ends ===========================

    Time overflow (0): speed 0.10137419

    ERROR file: File wwrcu not found

    Initializing DirectSound playback device...

    Primary buffer created.

    Playback format is set : sampling rate = 44100, num channels = 2.

    Buffer caps : Transfer rate = 0, CPU overhead = 0.

    Default speaker config is : 1310724.

    Direct sound audio device initialized successfully :

    DX Version : 7

    Hardware - enabled [buffers : 63]

    Extensions - enabled :

    EAX ver. 1 [X] - enabled

    EAX ver. 2 [X] - enabled

    EAX ver. 3 [X] - enabled

    I3D ver. 2 [ ] - disabled

    ZoomFX [ ] - disabled

    MacroFX [ ] - disabled

    SIMD render [X]

    num channels 16

    cannot open file for reading

    Cannot open audio file samples/Error_empty.wav

    ================ MissionManager.loadMissionBriefing() missions/ussr/r002_rovno/briefing.xml ================

    ================ MissionManager.loadMissionBriefing() ends ================

    ===================================================================

    Last serial num: unknown

    Total size in bytes: 0

    Number of blocks: 0

    VoicesTable.load(): files were scanned in 6156 ms

    ::: setLoading=true

    ERROR file: File ww.cmd not found

    Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0

    --------------------------- Precache Effects begins ---------------------------

    --------------------------- Precache Effects ends ---------------------------

    MapsStorage.aiMapAddRoads(): roads where added in 15 ms

    LandscapeTrees.recalcTreeVisBlocks() recalculated in 16 ms

    MapsStorage: Cannot find file "maps/Rovno/pfsmap.bin" or "maps/Rovno/pfswatermap.bin"

    PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 44741, availNodeNum=0

    PFS recalculate PFSCache failed: initMission for Aggressive: nodeNum= 21530, availNodeNum=0

    --PFSCache created--

    ================ MissionManager.loadMissionBriefing() missions/ussr/r002_rovno/briefing.xml ================

    ================ MissionManager.loadMissionBriefing() ends ================

    === END OF TRIGGER COMPILATION ===

    ::: setLoading=false

    ================== START MISSION missions/ussr/r002_rovno/mission.xml=====================

    ERROR! DAMAGE_SYSTEM: cant read armor scale for <SKY>

    ================== DESTROY GAME =====================

    ::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 10

    ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 42

    ::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 24

    PFS recalculate missionDestroy for Normal: nodeNum= 45118, availNodeNum=2709

    PFS recalculate missionDestroy for Aggressive: nodeNum= 22026, availNodeNum=1285

    PFS recalculate missionDestroy for Normal: nodeNum= 45118, availNodeNum=25983

    PFS recalculate missionDestroy for Aggressive: nodeNum= 22026, availNodeNum=3155

    ================== DESTROY GAME IS DONE=====================

    ================== DESTROY GAME =====================

    PFS recalculate missionDestroy for Normal: nodeNum= 45118, availNodeNum=25983

    PFS recalculate missionDestroy for Aggressive: nodeNum= 22026, availNodeNum=3155

    ================== DESTROY GAME IS DONE=====================

    WWThreadPool.destroy(): Thread pool is destroyed

    [Dec 26, 2008 4:16:06 PM] -------------- END log session -------------

  4. Hi, Gnasher I cant play the second battle . It almost starts then game stops and then I am back at my desktop ? I have reinstalled the whole game with all patches to see if I might have places files in wrong folder? I keep getting same results.Its to bad because I thought I had it this last time but no luck. This is just me talking but their dose not seem to be a big intrest in this game.Why a T.O.W 2 ?Thanks, K.P

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