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666

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Posts posted by 666

  1. The thing I like in CC and I miss in ToW is rewarding player for wisely using his units, saving lives of his soldiers.

    In ToW, in every mission you have XY points for building your army from scratch regardless of result of just fought battle. In CC3 you have your ruined army from previous fight and some points to replace casaulties or buy little of new units.

  2. Originally posted by Aries:

    Rune, nothing personal here. However, don't make things more complicated than they are. Your patch wont be the last, wont fix everything and wont have all the missing features in TOW. One word is enough: delay. I for one, prefer more frequent smaller patches than one monster, not perfect, patch every year.

    I must agree... I also prefer more small patches (even with problems), before one huge "almost-perfect" patch. I do not want to insult you, BF guys, but I'd like you to know, you're losing loyal customer... I just do not like promises not to be fulfilled (Said someone: patch will be since end of October, addon before Christmas?) and your SOON strongly differs from my SOON...

    Maybe I am in minority (the screaming minority) and most of people like your marketing strategy (Big patch with huge content, but long delays) - if yes, than everything is OK. I am maybe little disappointed, but nothing big - I'll just find products more suitable for me...

  3. First time I tried the demo I had same feelings like you. On third try, I have won without big probs. I have won with Jagdtiger (play it wisely, conservativly and it can survive whole mission), Panther and PAK 40s. Infantry is almost useless.

    When playing, use micromanagement a lot - try to save good (and rare) ammo types. With weak AT ammo aim low (to tracks).

    Use area fire with your HE shells for killing infantry.

    Placing some your tanks (ATGs) into village (on your side of river) is not bad idea also.

    And reinforcements are the key to victory - after their arrive, Ruskies have no chance;)

    Demo mission is one of the harder ones, but in full game, there are even thougher... But ToW is great anyway:)

  4. The number ONE would be fixed LOS tool, but it is promised to be in patch:)

    So, for addon:

    1) "Victory and defeat dependent upon objectives and minimum remaining forces, rather than the last man standing. Retreat option would be good too."

    2) Suppresive fire for MGs

    3) PzIII with KwK 38 L/42 and Flak88

  5. I do not know why there is problem, because of flak18/36 cannot move. In CC3 where you placed this gun, there it was for whole scenario and it causes no problems...

    No possibility to move the gun is big disadvantage in attacking scenarios, but almost nothing, when you defend (or when your oponenet defend).

    Flak18/36 is one of two units (along with PzIII 50mm(kz)) I really miss.

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