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Croy

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Posts posted by Croy

  1. I downloaded PT Boats again and had a look. The files I mentioned above are in SG only I guess.

    When you tried using one of the environment names in Mission > General > Environment Name did you make sure it was exactly the same as the file in \Gamedata\ENVIRONMENTS\? Case and all? Like: Episode1mission1 or Episode2mission2 or MP_Night1

    It seems to me there is no default environment file in normal PT Boats so you will need to have something there besides "Default" to get it to work. One of the environments for a mission should work fine as I can use them in missions I create for SG without issue.

    Good luck getting it going.

  2. When you create a mission, did you set an environment?

    It is under Mission > General > Environment Name

    In SG it puts in "Default" (without quotes) by default, but you can change it to other environments... Maybe the patch versions default environment is being silly... Especially considering you can start the mission and see the UI.

    Try putting one of the following in there, saving it, and trying it out (it is case sensitive):

    1_dusk2

    1_dusk3

    1_night4

    1_night5

    1_night6

    1_night7

    1_sunset4

    1_sunset5

    These are different environments found in my \Akella\PT Boats South Gambit\GameData\ENVIRONMENTS folder. The ones in your non-SG \GameData\ENVIRONMENTS should be the same.

    Personally I like 1_night4 through 1_night7 the best.

    Good luck.. I hope that helps.

  3. I have SG.

    When I made my first missions I did not follow all the instructions and so I had various issues where I did not see the mission in the menu, or the mission would hang before it started.

    After a couple tries over 15 minutes or so I made a working mission and played through it without issue. Since then I have made a bunch as I try different things... They are quite fun.

    Good luck getting it all working.

  4. The mission editor is there for sure. I have made a couple missions already myself.

    You definately need to read the instructions provided as you need to edit a couple files but one you do it a few times it is pretty simple.

    To me, the mission editor alone was worth the full SG price.

  5. In the first tutorial you must identify the 2 transports. Then you are told to engage the 2 enemy PT boats. Once both PT boats are gone you will be instructed to torpedo the 2 transports you first identified.

    In this first tutorial your gunners will not fire. You must man the gun positions yourself.

    I hope that helps.

  6. When you are on the bridge (4) and then go to the torpedo sight (4 again) you will notice the sight adjust for either your left or right tube. At this point, right-click and hold to look down the sight.

    Couple things to note about the sight..

    First, it works off your speed.. so if you are changing speed (full to 1/3rd) while looking through the sight you will notice a marker on the center strip of the sight moving back towards you. *The sight will not adjust unless you are in the sight view (4 then 4) and not looking through it (right-click and holding). It is best to hold your fire till the marker stops moving... Then look through it to line up the shot.

    Second, I found it best to attack with the broadside of the target to me (obviously) but also while moving at 1/3rd speed. I aim for the front 1/3 of my target and try to fire around 300-500 meters away.

    Third, you need to make sure you have a target when aiming down the sight by marking it with the red-triangle. The torpedo sight works off of your marked target.. No target, no solution and you will be firing an un-aimed shot.

    Using the sight properly is what they call an aimed shot in the game and it seems to program 1 gyro angle turn into the torpedo. If you do not use the sight properly it will fire the torpedo straight with no gyro turn to help adjust it on target. Also note your torpedos will fire from your boat at an angle due to the way they are mounted which makes un-aimed shots even more difficult.

    I found a most excellent series of videos on WW1 gunnery and torpedo director firing when I started playing Jutland. The portion on the torpedo director is most helpful in understanding what your sight is doing for you.

    Link to the site: http://www.dreadnoughtproject.org/

    Link to the video page: http://www.dreadnoughtproject.org/tech/

    Link to the torpedo director part 1: http://dreadnoughtproject.org/sim/media/TorpedoDirector2006_1.mov

    Link to the torpedo director part 2: http://dreadnoughtproject.org/sim/media/TorpedoDirector2006_2.mov

    I hope that helps.

  7. Like I said in the other post I left...THis is an Arcade style game. Thats it. If you think the game is great, You are probobly a strategy gamer and not a simulation gamer.

    To get past the rescue mission pull the destroyer along side the sub wait 2 minutes or so then it will tell you mission complete. From that point foward just hit Escape or enjoy the 4x speed up key to get you the heck to the next ho-hum thing to do.

    It is clear from this post and the other post you do not like this game. Cool. We get it. Good luck. I hope you enjoy your next game more.

  8. There are 5 episodes and 1 bonus episode per side (so 6 for Allies and 6 for Germany).

    Each episode is around 5 missions. There are also 3 tutorial missions as well. So there are around 60 missions total (30 from one side and 30 from the other side) not counting the tutorial ones.

    The episodes are linear so you have to finish each mission in a row per side to go on to the next one.

    I hope that helps.

  9. True, but I don't know that anything else in the game has particularly made sense so far, like my needing to be within something like 100 meters to "identify" a ship when I can clearly see from almost a kilometer away that it is a cruiser or a destroyer. There are plenty of "gamey" mechanics in the game so far. I had no expectation that this particular mission had to make any more sense than any of the others.

    You have to be within 600 meters to identify a ship, not 100.

  10. OK... thx...

    so I finally got through the first mission on try number 8... now I'm with the 2nd mission, I engage and destroy all the enemy boats, now I have to rescue the crew of the sub... but HOW! It tells you no where, what to do, do I launch boats or what?

    This game is great but the limited missions and the mission briefs and objectives are ridiculously unclear...

    Probally user error more then the game, lol

    http://i768.photobucket.com/albums/xx323/Magnum9846/PT-Boats2009-12-2712-33-51-16.png

    http://i768.photobucket.com/albums/xx323/Magnum9846/PT-Boats2009-12-2712-34-06-16.png

    This is from post #7 in this thread:

    You assist the u-boat by ordering the destroyer (when you get command of it) to get really close to it. Once the destroyer is in range and stopped you will get a message about moorings.. then eventually it will report success.
  11. You assist the u-boat by ordering the destroyer (when you get command of it) to get really close to it. Once the destroyer is in range and stopped you will get a message about moorings.. then eventually it will report success.

  12. When playing as a German escorting the convoy I find it helpful to set each of your PT boats to guard a destroyer.. One near the front and one near the rear. Stay on the tac map and watch for when the allied PT is spotted and where. Once he is spotted send both of your PT boats to his location. Get on your closest boat on the bridge (4) and use your binoculars to find the allied PT. Once you see him head for him and don't let up until he is sunk.

    If you succeed there then have your PTs re-guard and wait for an aerial scout to be spotted. You have to shoot the plane down. Once that is done the mission will complete.

    If the aerial scout gets away the enemy will send more PTs after your convoy which will try to sink your ships.

    Playing the same side as an ally requires patience. Start by heading to the convoy.. Once you spot a ship head towards the front of the convoy and keep identifying up to the Blucher. Then head away from the convoy to avoid the enemy PTs. If they see you they will chase you and shoot you to shreads. They do not see very far but if you get close enough you will be cought.

    Once you get away from the enemy PTs head back to the convoy and identify more ships.. If you do not see the enemy PTs keep going.. If you see the enemy PTs you will need to run to the fog to lose them again.

    Once you identify all the boats you will need to sink the last ship with your torpedos so it is best to identify the last ship last.

    Don't forget you have a smoke generator (T) which can help hide you. Use it in short bursts rather than a long stream as it has a finite supply.

    I hope that helps.

  13. Not that it will probably make a difference here, but when you enable and control anti-aliasing, from where are you making those changes ? Is it the initial Settings dialog box, the Options-Video/Audio settings or the Nvidia Control Panel ? This occurs with both the '2X' and '4X' settings, correct (these are the settings available from the game) ?

    At this point I don't know if any other driver versions have this problem or not. On occasion the latest drivers may not be the best. If you're willing to experiment, you may want to try the 186.18 drivers and see if they have this issue. I would recommend uninstalling the current 190 series drivers BEFORE installing the older 180 series (and vice-versa if you go back to the new ones).

    I am changing all options in-game from the Options menu. I do not bother with the pre-launch options dialogue that pops up before the game starts (I have it set to not show).

    The spray issues happens at any level of AA... 2X, 4X, 8X, etc.. So the only way to get the spray to show all the time on my systems is to turn off AA completely in the options menu in game.

    I experimented enough to see that it is AA alone which is causing the spray issue. I am not going to experiment with older drivers but you can if you want.

  14. There appears to be a bug/issue with anti-aliasing and ship spray.

    When I have any level of anti-aliasing turned on the white foamy spray under and behind all moving boats disappears at most zoom levels at a certain range (I am assuming it is when the camera is close enough for anti-aliasing to take effect).

    If I turn off anti-aliasing the white foamy spray under and behind all moving boats is visible at all ranges and all zoom levels.

    Please note I am not talking about the wake which is always present.

    I have an nVidia 8800 GT /1024mb using the 195.62 drivers. I am running with all settings on and set to high (except anti-aliasing now so I can see the spray).

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