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Task

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Posts posted by Task

  1. Thanks for the replys.

    As far as placing units exactly for individual units, I didn't think it was too fpsish when I did it back then.  The only thing I was ever good at in that game were "defense hellzones" and loved placing AT in positions where they had superior cover on two sides and a limited ambush arc in front, with a tank or gun barely exposed.  With buildings in particular, the AI would more often then not hit the building, eventually pulverizing it from missed shots while AT guns racked up enormous kills (kind of a cheese move, but whatever).  It was good times :).

    But anyways, it'll take some time to get used to again as I get up to speed again, especially now that's Blitzkrieg is out (I was hoping for a Finland or expanded East Front, but that's another topic entirely).  It's still fun in the new games, but there are some frustrating aspects like when I'm trying to place units in the least exposed spots.

  2. Hello all,

    Its been a while since I've played the new CM titles and had the bright idea to start playing them again.  One, hopefully simple question I have, is when placing units in setup mode, is there a way to place them exactly (like pixel placing) rather than on grid-squares?  As I recall, in CM:BB or AK, you could place units on an exact spot for the most part, but in CMRT (for example), when I am placing a unit it only allows me to do on a small square area, even on grassy terrain.  This is kind of annoying when I'm trying to place, for example, an AT gun perfectly so the crew can spot and shoot between them.

  3. After finally being able to play a scenario without lockups, I played this excellent one from start to finish as the militia vs the A.I.

    I set up 3 different choke points, loading each building with RPG's. There was no chance of the U.S. forces to pass through. Modern AT weapons are lethal :eek: .

    Results = Total Victory (Veteran Difficulty):

    cmshockforce20070728161yl8.th.jpg

    cmshockforce20070728161lr6.th.jpg

    After the battle, this guy, who survived somehow, inspected his fallen brother in arms.

    cmshockforce20070728161kk4.th.jpg

    Those Strykers got no where near this choke point. I'm not knowledgeable at all with modern equipment so whatever this AT weapon is, it is my new favorite in this game.

    [ July 28, 2007, 02:52 PM: Message edited by: Task ]

  4. 2. I like it so far. A few things are missing that I like from CMx1 games such unit stats (also casualties caused by said units) and an onscreen readout of where shells penetrate armor or whatever damage has been caused.

    This engine can really bring the CMx2 games far with its potential. I am hoping the things I have listed can be brought back into the game in updates.

  5. Originally posted by bflyblue:

    I've also removed the AMD Dual Core Optimizer and have played several missions since then without it locking up smile.gif

    Yep. I did this as well. I played a full scenario from start to finish with no lock ups. It seems to have solved the problem.

    I also installed the XP dual-core update.

  6. I didn't have this problem when I played the demo. After downloading and installing the full game I am experiencing this issue. In the training scenario my units teleported and the game froze. I tried the first mission in the campaign and the game simply freezes whenever it feels like it. Performance up to the point of the game becoming non-responsive is great.

    I thought it was a dual core issue, so I tried setting .exe to operate only on one CPU, but the problem persists.

  7. Originally posted by Sequoia:

    I agree there's been a glut of WWII FPS and RTS games but no one else did WWII the way Battlefront did it.

    I definitely agree with this. What separates most WW2 simulations from mainstream, I think, is the choice in choosing sides. For example, there are plenty of FPS clones out there where you play as a U.S. soldier in Western Europe. And then there is Call of Duty, I.E. U.S., U.K., and U.S.S.R., and even then they don't even scratch the surface of the hundreds of battles fought in WW2. That has been done to death and developers claim they can't think of anything else to make. Well, here's a thought, make a perspective from the GERMAN side (or any one of their allies). Apparently developers think that if you can't 'win' in the end, the game can't be enjoyable.

    That's why I enjoy games like CM, since you can play as many different nations. IL-2 is also another great simulation that does not limit flying campaigns from one perspective, and rather has a multitude of nations and their various planes to fly. The players skill and strategy will dictate whether their soldiers survive in the end.

  8. Long before I actually signed up to these forums, I was very briefly in a very detailed tournament. It was specifically the Germans vs. Russians along one giant front, starting with Op. Barbarossa, I believe. It also assigned people to fairly accurate positions, including rank and names. Maps were assigned and created when one side attacked the other.

    Since I specifically stated I was best in an anti-tank role, I was assigned my own anti-tank unit (in reserve or as rearguard). I was also playing one of their training scenarios where I had to hold a town and relieve a German division with PZIIIJ's, PZIV 'long barrel,' and a captured T-34. I was doing pretty well until I simply did not have the time to complete the scenario :D .

  9. I agree. I don't expect much to come from the "Games for Windows" magazine. They already sold their souls to Vista.

    I have only seen one 10/10 review in that magazine for a realism simulation and that is IL-2 1946.

    The game in its current state is not 'absurd,' plus the patch will fix many issues,

  10. I suggest reading "War Without Hate: The Desert Campaign of 1940-43."

    A really great read. Right on the cover an injured German soldier offers an injured Brit a light smile.gif . I think in this theatre of war, each side treated each other truly as human beings.

    There also some great accounts such as one where a British and German soldier huddled in a trench together through a heavy artillery bombardment. They talked about their families back home and such.

  11. I've had use for HE shells vs. enemy armor in CM. Close range combat with a PanzerIV short barrel, for instance, easily destroys a T-34 at its side.

    I had a similar experience with a King Tiger firing remaining HE shells into a T-34/85 frontal armor at extreme close range. None of the enemy crew exited the tank.

  12. I recently bought a 22 inch widescreen monitor and need to know if there is any way to get it to work with CM.

    Both CM:BB and AK are stretched. Of course, I can simply use my 19 inch LCD to play CM, but if there is a way to make these games work on a widescreen resolution, that'd be nice.

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