Jump to content

Bigol Boresite

Members
  • Posts

    12
  • Joined

  • Last visited

    Never

Posts posted by Bigol Boresite

  1. Now that the Battle Generator is out, are people still looking for new missions? If so, I have uploaded a new one into CMMODS.COM (which can be found at http://www.cmmods.com/). I used the new battle generator and the Mission Editor to build this in about 15 minutes of development time (and 2 hours of play test and debug).

    The mission is to seize a German held town somewhere in France. The trick here is that there is almost no armor - you have only one M4 Sherman supporting your assault. The Germans have AT weapons, so be careful! You do have artillery and air support, though.

    Anyway, let me know what you think.

  2. There are no German reinforcements. The Russian reinforcements are programmed to appear randomly. If, in your game, the Soviet reinforcements all arrived within a short time of each other, you might try it again. What setting did you play it on?

  3. Hi all,

    I just uploaded a new single mission at CMMODS.COM. It's called Road BLock, a timed mission where you, the German commander, have to clear USSR forces out of the area. I may have overdone it, as I have never won on the highest difficulty level.

    I have playtested it quite a bit, so I hope that it is robust. I also hope you enjoy it.

    Any and all feedback is welcome. I had a good time writing this, so I am open to doing a few more missions.

  4. I second kryger's sentiment, except that I have liked the game from the beginning. As for depth, I just recently discovered that you can move your units around to get your best gunners in the best tanks. This makes huge difference when kicking the Nazis out of France!

  5. Sorry ... I didn't quite understand the answer to the original question. Will ToW allow two or more players to ally against the AI?

    Also, can you give a lttle preview on the multiplayer modes? Can you play through the campaign in MP?

×
×
  • Create New...