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Victoria Cross

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Posts posted by Victoria Cross

  1. Originally posted by Andreas:

    Performance in the field against outdated Soviet trash is pretty much irrelevant, unless somebody seriously wants to argue that a Leo II would not be able to dispatch a T-72 in the same manner as the M1 does?

    With respect to BFC, this underlines the problem with the upcoming balance issues of CMSF... M1A2s versus Russian crap!
  2. Hello,

    I watched a show on TV last night called the Greatest Ever Machines: Tanks. The most interesting part were the rankings for the top 3 MODERN tanks:

    1. Leopard II

    2. M1A2

    3. Merkeva

    Does everyone agree with this ranking ?

    It would be interesting to see the modules in CMSF be able to play each other blue vs. blue: US Marines vs Canadians, i.e. M1A2s and Bradleys vs. Leopard IIs and LAV IIIs.

    Has anyone suggest an Israeli module ? Seems it would go well with the Middle-Eastern theme and we could play the Merkeva's :D

    Food for thought smile.gif

    [ April 23, 2007, 06:01 AM: Message edited by: Victoria Cross ]

  3. Originally posted by flamingknives:

    The chances of seeing it in CMSF are surely zero or close to it, as it is not a US military weapon.

    My question is what is better the MP7 or the KRISS ?

    And which one will the militaries of the world be buying over the next few years ?

    Should make for an interesting battle for military small-arms marketshare :D

  4. Hello,

    Thank you BFC for continuing the Combat Mission trilogy going with the new CMX2 engine.

    With respect to BFC, I would like to make the following suggestions and ask some questions:

    Suggestions:

    Game ladder:

    Please create a Game ladder that is linked to the Battlefront homepage. The ladder should have a method for calculating the relative skill levels of players similiar to a chess Elo rating system. In addition, there should be a list of all players on the ladder with a contact email address to allow players to establish contact with each other. The software could be for the most part self-reliant, so BFC does not have to get involved with it. The administrators could be unpaid volunteers that BFC is familiar with, to keep costs down and not tie-down paid employees.

    Wiki software:

    Please create a wiki-board similiar to Bohemia Interactive this would allow players to create meaningful and easy to find entries, yet allow administrators to monitor and ensure accuracy. The administrators could be unpaid volunteers that BFC is familiar with, to keep costs down and not tie-down paid employees.

    Questions:

    Air Force:

    (A)

    Before the USA would invade Syria they would have Air supremacy, so how will you be able to allow Syrian air strikes in the game? The USA would move forward with significant air support such as A-10's, F-16's and Apache helicopters. In other words, will this not create an unbalanced game?

    (B)

    I read on the board the the game will not have the planes modelled in the game due to the time it would take: Will BFC advise if modelled planes will be available in the next USMC edition of the game?

    Artillery:

    I would submit the same for artillery platforms, the USA would simply target the platforms immediately after they shoot and destroy them, using Counter-battery radar as was done to the Katyusha rockets in the 2006 Israel-Lebanon conflict. Again, the issue of creating an unbalanced game.

    Armour:

    There is no doubt that the USA would use air power to destroy most of the Syrian armour, the armour that was left is no match for the M1 Abrams. The M1 can target the opponents tank before the other tank can even see it ! Again, the issue of creating an unbalanced game or worse unrealistic SHOOT'EM UP.

    Realism:

    To be honest with you if the USA invaded Syria, the war would be over in less than a week and the Battlespace Shaping would render Syria virtually defenceless and either A) Unable to fight or B) Unwilling to fight. I would submit that a game of this nature to be balanced and fun to play could not be based on realism, but rather a semi-fantasy battle to make the game balanced.

    [ February 22, 2007, 08:04 AM: Message edited by: Victoria Cross ]

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