Thrawn78
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Posts
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Posts posted by Thrawn78
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Yup there is a tiny bug in the script.
national_morale.txt
The Fall of Tripoli
#ALIGNMENT_POSITION= 83,30 [2] has to be changed to
#ALIGNMENT_POSITION= 80,30 [2]
Just wrong coordinates (atm the trigger field is 2 points east of tripoli).
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Great stuff HC!
Reminds me a bit of my mod from a couple of years ago for SC2 ;-)
I can't wait to try the mod, with the overhauled engine and especially the improved AI (speedwise) that should be a lot of fun.
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You are right, Gorgin.
I will add this script in the next version.
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New Version
Beta 0.8
- fixed naval unit bug (Romanian bug)
- fixed supply script (Malta, Gibraltar and Crete effect)
- fixed rail problems
- map: added some new cities/towns (Benghazi, Turku, Karlskrona, Sundsvall
- map: edit of rails/roads
- map: edit map text
- Unit price +20mpp
Special Thanks to Tenryu for his work
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This saturday is not very good for me, but next week or weekend I have got timeOriginally posted by Preusse:And ohh i almostforgot, perhaps we should meet onlie this weekend (saturday)and try it out head to head?
@mock can u tell me all cities, you know with operation problems?
I think i will get some time to fix the Mod on sunday.
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Ah ok THX wolfpack,
this seems to be a failure if a naval unit are not in port.
Point to my fixlist
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Hello,
just added the first beta of the European Theater for WaW at www.cmmods.com
It is playable against the AI but of course it needs some AI-script tweaking with the next updates.
I added a beta just cause I can't do the testing & bug searching alone
Use this topic for feedback.
Thrawn
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Good question and good idea ... but atm I have no solution, just a few considerations.
- the surface raiders need a good supply fore some turns
- a higher spotting radius
- an 'escape-possibility' (like the commando or bomber)
- and last, something to raid (do you think about supply or about transport-ships for raids?)
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Oh, yesOriginally posted by Blashy:I am sure you have enough work on your hands as is.
I also will add your progressive research, looks interesting
Update:
weather done
minor units done
AI Sripts done (THX to Samichlaus)
Production Queue done
To Do:
event srcipts
Seems the first (beta) version will be out in a few days.
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Impresssing work, Philippe
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Sounds like a good idea, blashy.
Cause in this mod the Minors are more important. I will check your activation script
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1. Choose 'Edit Title Layer'
2. 'Select Item(s)'
3. Right Mouseclick on title(s) you want to change
4. Set owner/controller
5. Set the Country you want
Hope that helps
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Hello,
I am converting my old mod to WaW but I am very slow with painting the rails& roads so I am asking for some help.
Contact me permaster@gmx.de or in this topic
Thx
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atm I would say EDIT 3-4 weeks
[ October 25, 2007, 06:32 PM: Message edited by: Thrawn78 ]
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Ok the tip with Jack Daniels's sounds good :-D
The weather tip is a time safer, thx
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Thx for the conversion tutorial.
Stil a lot of work - but it is just time :-P
Are there any tips&tricks to make retooling a bit faster?
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thx rleete,
be sure there will be a european theater mod for WaW, with the new editor tools, I hope with less bugs
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I like the new surrender_2 script, it gives some nice tweaking options for modding.
Can't wait to see the editor
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That are very good news (especially the AI vs. AI part)!
@Gorgin LOL i could try
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Ya rambo there are bugs , the problem I had was the testing cause the AI is very slow and so I can't test it enough and search for bugs ...
That's the reason I hope for a faster AI, so a Mod can be balanced and nearly bugfree
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two little questions ...
Is the AI-Move faster?
Is the Maxsize of the Map bigger?
The new features sounds very good and if the AI is faster, I think i need two weeks holiday for modding
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170,23 was a wrong position (in the sea),
170,33 is the correct position of Koenigsberg (in this map).
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UK had some subs,
but most the subs were used for 'special operations'
(i.e. against the Tirpitz) or for operations against
German/Italian Subs.
Supply script errors
in Strategic Command - GLOBAL CONFLICT
Posted
Hi,
the supply.txt (event script, 1939 World at War) contains a few errors, so the reduction (i.e. malta effect, raiding near brisbane etc.) is not working as intended.
Though, quite easy to fix it manually; just open the supply.txt and search for [20] and replace it with [22] AND AFTERWARDS search for [18] and replace it with [20]. Now just update the script in the editor and integrate it.