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Sickie

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Posts posted by Sickie

  1. Dear forum dwellers,

     

    Would anyone be interested in a PBEM on Iron difficulty for the following games:

     

    CMBN with all modules

    CMFI with Gustav line

    CMFB base game

    CMRT base game

     

    I haven't played in a while and I'm not picky with scenarios or sides although I did play one or two a few years ago

     

     

  2. 29122014 12:00 EST

     

    Nice you're doing this C3K. The main reason I deserve Black Sea more than AlphaZulu90 lies in my all-round awesomeness. Also; my game pc is called Gilgamesh. 

     

    I don't mean to confuse you with each and everyone of the overwhelming facets of my qualities so I'm gonna leave it at this but do like to refer to the hymns in your local bar and the altars in various bedrooms of beautiful galls.

  3. No guilt here, I do feel uncomfortable about the deplorable mental state of part of the wider gamercommunity. Especially gamergate because it makes me feel tainted by association by the lack of reflection from these kids.

    Games like call of duty fail where CM succeeds in walking the line between glorification of slaughter and living out an historical and tactical interest.

  4. It seems to me as "just" an infrastructural challenge, the search keys or categories that I would find useful on a repository/scenariodepot are "Balanced for H2H", within that one, "(Semi-)Historical", "Casual" and "Competition". "Single player" that would have "(Semi-)Historical" and "Casual". A divide between scenarios and mods would be welcome as well for browsing. Not to mention modpacks; who wouldn't use all Aris'mods anyway?

    All entries would have tags with these categories and all the settings used; Map size, duration, time of day and so on. In this way it would be possible to choose a scenario based on ones preferences without getting spoilers. A review/shared experiences section in which spoilers are allowed would be present as well, it would be up to the decency of the H2H-players not to read the spoiler-reviews before having finished the scenario.

    This last bit may be tricky for some but I actually don't even watch ChrisND too much before a release because he uses maps that will turn up in the game.

    Repository feedback and the right info without spoilers do work well with for instance AD's sweet little infantry scenarios for Gustav Line in the repository. Might be because of the small size and limited complexity.

    It occurs to me that Battlefront might like this as it would also provide them with feedback on the stock scenarios. "The passage" from CMRT is utterly unbalanced for H2H and now everyone has to find out for themselves which might reflect bad on the game.

  5. Since the Devs seem to be bored to death I think it is time again for such a thread. :)

    - the name of the game in the password screen

    In case this is because you sometimes fail to remember which pbem it is you're loading; it's possible to type the password and hit enter right away at the very moment the loadscreen starts.

  6. 1. Trackmarks on the ground and squashed grain. It would look awesome and we could have cropcirclecompetitions with PzII's.

    2. Rubble around damaged/destroyed buildings and branches around trees, 20mm hitdecals.

    3. Being able to split of short and long range reconteams from squads, shortrange would have smg's if available and no binoculars, long range would have rifles and binoculars if available.

    4. 2 vs 2 pbem, now the maps are so large it would so rock to each command an independent company on a different section of front on the same map against two human opponents. Unless two choose to operate together and create a Schwerpunkt...

    5. Fuel trucks to escort/intercept, burning buildings, pontoon-bridges, wooden walkways through marshes, dugouts, slittrenches, trenches with parapets and communicationtrenches .

    6. When doubleclicking to jump to a part of the map not automatically unselect the selected unit. Target briefly on different targets in the same turn without having to move the unit, being able to select a unit by clicking on the movementline when toggled on.

    7. The amount of casualties inflicted by on map troops next to the total amount of enemy casualties so the percentage of casualties from (off map) artillery and airstrikes is easily calculated.

    8. Partisans.

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