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JonnyEnglish

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Posts posted by JonnyEnglish

  1. Can't believe I'm the first to answer AGAIN?? Havent been on the board for a while as have been without a computer (and pretty much a place to live) for the last couple of months.

    Sly - I'm more than happy to put my name down for another tourney. Might be another month or so til I'm Pc'ed up again though...

  2. Thanks again to all the players, and especially Sly for an unimaginable amount of work in designing & organising the tournament. :cool:

    I'm pretty amazed I scraped a 4th place, but maybe that's because of the weighting system, and that as a newbie (like 6 months or something) I noticed a definate improvement in my play from the 1st round to the 2nd.

    Great experience - many thanks. When are we gonna do it again?.. :Dtongue.gif

  3. Originally posted by dinga44:

    Trust me guys, from a defenders perspective it was VERY hard.

    I think the fact I got almost my entire infantry force in the town (making *me* the defender) before Gort managed to even probe with one platoon made an infantry battle impossible for him.

    As for his infantry reinforcements - they appeared at the map edge to be instantly surrounded by an entire company and received crossfire from at least 2 Greyhounds. If the Axis re-ups had arrived earlier while I was still trying to kick out his first foothold then I think things would have been more dicey for me.

    .

    Gort_Surrounded.jpg

    .

    And yes - great scenario & map. Very enjoyable and a nice change for a ME to not be the usual head-to-head clash, but the opposing forces having a perpendicular advance.

    [ March 06, 2007, 09:34 AM: Message edited by: JonnyEnglish ]

  4. My plan, which went surprisingly smoothly, was to get the infantry into town ASAP using the scattered trees/brush cover as best as I could. 2 Greyhounds I raced down the road to town. 1 died at it's edge, but the other survived to become a pain in the ass to Gort later on smile.gif

    The other 2 I advanced towards the ridge (carrying a .50cal each) but they both got taken out by Axis AC's or HT's in the trees on the high ground eventually.

    - I spotted the AT gun & killed it almost immediately with arty.

    - The 4 Greyhound reinforcements, I advanced 2 again towards the ridge to hassle Gort's remaining vehicles. The other 2 headed to town using the causeway as cover.

    - Gort never managed to gt any vehicles in town, due to unusual accuracy from my advancing Greyhounds hitting them in the side. And my infantry was enough to hold his at bay. He never got a foothold in town except on the extreme edge of the map.

  5. Can't see how in 'real-life'...

    http://www.fprado.com/armorsite/tiger1.htm

    The 13.(Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the armor protection of the Tiger: "During a scouting patrol two Tigers encountered about 20 Russian tanks on their front, while additional Russian tanks attacked from behind. A battle developed in which the armor and weapons of the Tiger were extraordinarily successful. Both Tigers were hit (mainly by 76.2 mm armor-piercing shells) 10 or more times at ranges from 500 to 1,000 meters. The armor held up all around. Not a single round penetrated through the armor. Also hits in the running gear, in which the suspension arms were torn away, did not immobilize the Tiger. While 76.2 mm anti-tank shells continuously struck outside the armor, on the inside, undisturbed, the commander, gunner, and loader selected targets, aimed, and fired. The end result was 10 enemy tanks knocked out by two Tigers within 15 minutes" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).
    Haven't been playing CM long enough to know how or if it could happen in-game though.
  6. Originally posted by slysniper:

    I know that Fiaros games for shellshocked and Bert

    have been taken over now by McCobbler, you should have been contacted by him since he informed me he sent out the next moves last night. I still have heard nothing from Mikado, he also has a game with fiaros, I need him to get me the game file so he can also proceed. has anyone heard from him in awhile.

    Yep, he sent me his latest turn on the 4th Jan...
  7. 1) Not sure

    2) Not sure

    3) I'm guessing it has more to do with game balance than simulating numbers of tanks available on the battlefield

    4) 'Withdraw' differs from 'Fast' or 'Move' in that: you can only withdraw back towards your starting axis, it has no command delay (unit starts running immediately) & inflicts a higher chance of the unit panicking or routing

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