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GI Jas

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Posts posted by GI Jas

  1. I am not sure what you mean. As long as the force selection is set to human both players get to make their own choices. If some one sends you a Quick battle that was auto selected and you did not expect that it's time to have a chat.

    I mean when your the defender in a assault or attack. On the QB force setup screen you can allocate more forces or less to yourself than the enemy or AI or vise versa. However, the menu is always under the attackers section and not the defenders. So if I'm the defender say, playing as Germany and the AI is the attacker as the Soviets and I want more force points which equals a larger force than the Soviet AI how do I do this? The attacker section on the left is static meaning you can change it to defender and there is no drop down menu for force allocation on the defenders side on the right on the QB force selection screen?

  2. Hows does force allocations work for the defender when the menu is always under the attackers selection? And does anyone use the force suggestions and get good results? How does map size correlate with battle size. Should I go a size smaller for battles based on the map size?

  3. I've always thought a WWII game based on a Total War style of game where you have a map of Europe and manage settlements or regions like building coastal guns in Normandy region or tank factories in the Rhine region ect. and add events like air raids, bombing campaigns, infantry battles and then play it out in real time or turn based battle map would be a huge hit if done right. You could even have sea battle like Total War where battle ships go toe to toe or even UBoats attacking supply ships headed for Europe. And the air battle could be simulated but would be easier if they were auto-resolved using stats. The world map would have to be big to allow for strategic planning but not as big as HOI's campaign map. This could be done and someday will. I know some have tried but have done a poor job. Another possibility is using BF 1942 type of play for the real time battles. This way you can immerse the players as actually giving commands and driving a tank at the same time.

  4. Step number one was a success! I also deleted my first campaign (Assault on Lucherburg) file in the original default campaign folder to see if that might be the problem file after reading your post. The program worked until it got to Die Letzte Hoffnung campaign and quit with nothing in that folder it created. I assume that this program is hit or miss with user made campaigns as you stated that the pictures not being present in some campaign files.

    Step two is in the attachment. Thanks for looking into this for me. Love this program.

    Update: I decided to go find which campaign files that were giving me the error so I continued to test the program in my original campaign folder. What I came up with is that there are two campaign files that seem to be the problem. They are "Assault on Lucherberg" and "Die Letzte Hoffnung" campaign files.

    After deleting these two campaign files the program worked perfect as it should creating all the folders and files stated in your readme. So I assume the CM Organiser wont work for these two campaign files which is fine. It has worked beyond my expectations so far and I thank you for making such a great program.

    Another Update: Added another campaign file that I downloaded - "The outlaws' and it worked with this one as well. It must be these two campaigns I mentioned that do not work with the CM Organiser for some reason?

    post-19905-141867623272_thumb.jpg

  5. I have Java installed and updated to v6. Your program works great in my Scenarios folder. But in the Campaign folder the program only creates one named campaign folder and a campaignpics folder with only screen shots of that campaign in it. However, there is no Html file in the campaign folder it does create and by reading your readme I assume the program was suppose to create folders for all the campaign files (I have 9 campaign files in mine) with Html files inside them?

  6. It has been done and as far as I can tell from the feedback I received, it does work for people (it certainly works for me ;)).

    The tool is available at the repository and at GaJ's Mod website - see my sig.

    I installed CMBN_Scen_Organiser_v0.2.jar and sorttable.js - the two files in your readme to my Campaign Directory. But when I execute CMBN_Scen_Organiser_v0.2.jar I only get two files - a campaignpics, campaign name> scenarios but no campaigns.html file?

    And I only have only one campaign file extracted but I have a total of 9 campaign files in my folder?

  7. You can edit the amount of points a side can have in a QB with the "Force Adjustment" drop-down menu, in the first screen of the QB generator.

    You can load any scenario or campaign that is not 'in use' into the editor from the appropriate folder, and fiddle to your heart's content.

    I have not tested this, but once a battle or campaign is under way I do not think it can be altered in the editor.

    OK. I know about the force adjustment option but how does it work for the AI vs Human? Say you want more troops than the AI do you select +10 or -10? Does this option only affect your force pool?

    With loading the campaign files I only have two campaign games currently going and I have more than six campaigns installed so where are the other campaigns files in the folder? I dont see any in the campaign folder using the scenario editor?

  8. I was wondering first why save games and campaign files dont show up in the scenario editor in Normandy when you click on load? I assume they have to be in a certain file format?

    Also, is it possible to edit purchase points and units in either the Quick Battle Generator or a campaign through the scenario editor or by other means?

    Thanks.

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