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Geckopower

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Posts posted by Geckopower

  1. There is another game that does Tank simulation very well, as well as air and Infantry, its a MMRPG game, and its subs based, but its WW2 era.

    the website is at wwiionline you can download the game and try it offline, or try out a 14 day trial online, its a very good sim, the game has a very steep learning curve though!

    [ADMIN: commercial link deleted]

    [ June 20, 2006, 01:16 AM: Message edited by: Moon ]

  2. Even using Hamatchi (LAN emulation that allows internet play), i was pinging at 135 to someone in israel (over 1000 miles away from me), the connection status is fine.

    Why does the game lag (as in no response for the clients connected to the host), im inclined to think its something to do with the deformable terrain or something similar to that, since the game runs fine (albeit poor fps frequently due to the particles, grass etc...)for the host, its not neccesarily the game engine code, but if you drive around the terrain morphs to an extent, so in theory this terrain is generated frequently and constantly updated on its status, im thinking thats why it runs so poor for the clients, something to do with transmitting all that data and keeping synch...

    Still, i hope a fix for the multiplayer code comes out real soon, as im still waiting eagerly to design some missions that test some hardcore tankers!

    [ April 04, 2006, 10:43 AM: Message edited by: Geckopower ]

  3. Well i beg to differ, on any game forum (its true that most ppl dont post if it works fine), but not one post to say that it works by anyone, well it does work, but if u consider the client machine lagging on everything for up to 30 seconds a great multiplayer experience then i suppose it works great!

    I am rather amazed that not one person has came onto the forums and told ppl how cool it is multiplayer, probably because noone has actually had a cool experience with the game multiplayer.

    I think it was a developer that posted there was a synch problem, that is why the internet option was dropped, but clearly the problem still exists in LAN gameplay.

    It appears to me, that the multiplayer option was totally rushed and was never working properly, but they still went ahead and released it, now that is not neccesarily a bad policy, if a patch to fix the problems is expected shortly after release, but no fix looks like its going to make appearance, partly becuase of the possible add-on.

    If thats so, then that draws me to the conclusion that they do not intend to fix the current game at all (multiplayer wise), therefore the main selling point of this game (being multiplayer) is fubar for me.

    NOTE: Nothing wrong with my config either, the multiplayer system simply fails to work within any reasonable capacity.

  4. Still now word on a fix for the multiplayer issues???

    Well, thats a pity, looks like i might as well bin this game then, the promise of a decent tank sim multiplayer with user made missions was perfect, but alas, it was not meant to be...

    NOTE: You will have to change your sales policy, when a game does not work with the advertised features...looks like ill have to go and fork out the extra cash for Steel Beasts Pro Personal Edition...ho-hum...

  5. In a earlier post (i think it was a developer) stated that the synch is borked for multiplayer games, so they dropped the internet play option, little did they realise that the LAN option is borked also....not good...and simply not good enough...

  6. Massive lag for the clients connected, host runs fine, any update on a fix for this?

    Multiplayer is simply not working properly even with 1.3 installed...

    The reason why this is important, at least to me, single player games have a short shelf life, i stop playing single player games after a few days, the only thing that keeps me playing a game is the multiplayer features, so can we get a fix for the multiplayer aspect of this game, please?

    [ March 27, 2006, 02:06 AM: Message edited by: Geckopower ]

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