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Don't Shoot Me

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Posts posted by Don't Shoot Me

  1. Originally posted by Madmatt:

    posted April 12, 2006 07:37 PM

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    In the meantime, instead of 200 people all trying to download at the same time throughout the night and each person just getting 3-7 kb/sec rates, we are going to limit how many people can download at one time.

    Madmatt

    How many people can access at once now?
  2. Originally posted by Liam:

    TO add, LOOK AT Masters of Orion III

    Need I say more. I'd rather not see SC2 if it had the issues that game had.

    Spot on Liam.

    MOO3 was a disaster but actually more time would not have helped. They fundamentally ignored all the good UI and design decisions that made the MOO series a classic. In fact, they destroyed the MOO franchise.

    Atari did do a project review about a year before release in which they should have killed the project. The game was in deep trouble at the time, overly complex and consumed with trivia that slowed the game terribly. Atari made their second mistake in not only going forward but keeping mostly the same team that got them into the mess in the first place. The team fundamentally didn't understand abstraction for playability's sake. They didn't at all see it as a problem that there was next to no visual feedback of progress until beta testing hit. By then the financial pressure was such that it was really too late to go back to the drawing board again. They had to push it out.

    Unlike MOO3, SC2 is a good enhancement of an existing design. Extra time does help here. Hubert understands the balance between abrstraction and playability quite well. And unlike the MOO3 team, he actually did the prior incarnation and so understands the meaning of his franchise better than anyone.

    I actually think this is going to be a classic in the genre, tough to beat for a long time.

  3. Agreed. That's a great post pzgndr. Thanks for the insight and for the background about yourself. It's good to see that I'm not the only 30 year wargamer that still finds this stuff fascinating.

    Also thanks for your service to the country and for helping Hubert out. I have a lot of confidence from reading your many posts that your ideas and feedback are helping to make this a solid sequel. I've enjoyed SC1 immensely and am looking forward to seeing a fully play balanced and tested SC2. Take care.

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