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Stndrtnfhr

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Posts posted by Stndrtnfhr

  1. Hello All,

    I have uploaded a new scenario to CMMODS.  It uses Umlauts Bitvagorod map and his factory mod.  Thanks for the great work Umlaut!  This is pretty much a straight up city fight.  It has only been play tested for H2H.  There is no AI plan.  Battalion vs Battalion sized fight, with only a small armor force.  My first effort, so it is not very polished, but works well.  Enjoy.

    Stndrtnfhr sends.

  2. Battlefront,

      I believe there is a problem with effects of penetrations.  I am in a PBEM game and have had six full penetrations on three T-34/85s with no effects.  Two penetrations were right through the drivers hatch and the tanks immediately backed up out of the line of fire.  Kind of hard to do if the driver is, should be, dead.  A 75mm projectile through the hatch would definitely ruin his day.  I have the game files if needed.  Or, is this just an old issue? 

     

    Regards

    Stndrtnfhr

  3. found them

    EDIT:

    Now how do I get them to work? I placed them in my Z folder in my JuJu-UI folder. The C&C icons work but the SS portraits and the HQ icons don't??? They still show the default ones. But I can't find the default ones to replace.

    Bram1979

    I made a folder containing JuJu's mods, and called it "JuJu UI", I just placed that folder into the Userdata/Mods folder and it worked. I did not use a z folder at all. Try that.

    Regards

    Stndrtnfhr

  4. I have become a firm believer that the bogging/imob percentages are set way too high. Playing the Letzte Hofnung, 75% of my vehicle losses were to bogging/imob, not enemy action.

    I am playing "A Strange Awakening" and I just had a PSW 223 bog/imob after moving 5m on the road. The conditions are warm and dry and his damage screen shows engine and wheels are both a green square, no damage. How do you figure it is now immobilized??

  5. Yes, you can, and that's the only way around this restriction. You can delete the units from the Bn OOB and then repurchase them individually, assigning them to whatever command you wish. The downsides to this is that it costs more points to buy units individually, and you can't change your mind after you enter the unit setup.

    Interesting, how do I assign them during the purchase phase?

  6. It does not seem possible to task organize a platoon during the setup phase. In CM 1 it was easy to assign a MG team and an AT team to a specific platoon and have them benefit from the leadership modifiers. Just placing them next to the Plt Co and he showed them in command. In CMBN that does not seem possible, but should be. It happens all the time in RL. Weapons plt teams are always attached out to infantry platoons for specific missions. The admin box in the U/I would be the place to make this happen I would think.

    It is a bit frustrating picking a Bn in a QB and having specialist teams showing only the Bn Cmdr in their chain of command. Not realistic at all. In the Marine Corps we attach an Engineer Plt to an infantry Bn and the Bn CO will assign the engineers to a company for specific missions. The Company Commander will attach them to a platoon if their skills are required for that infantry platoons mission. The engineers or specialist teams then take orders directly from the infantry commander and should benefit from his leadership rating. Is this something that can be implemented in CMBN? This game is exceptional by the way, a great effort.

    Stndrtnfhr Out!

  7. I got "stuck" watching the whole thing. I meant to just look at it a little, you know... to make sure it was good, but wound up watching the whole dang'd thing EVEN THOUGH I've played both of those scenarios. I guess that's a good sign? :) Chris did a great job!

    It's really difficult to find solid data on the overpressure problems, but we decided that it even the Panzerfaust was probably too much for the average building. In theory the defenders could spend considerable time destroying the house in a way that would allow the overpressure to be minimized, but that isn't something we can simulate. So we do not allow firing from within buildings.

    Modern Squad level AT weapons are usually capable of firing from within confined spaces. Consider this 50 years of advances in technology. The Javelin, for example, has a special feature which is called a "soft launch", which ejects the missile with minimum force, then the main motor kicks in outside of the enclosed space. Otherwise the crew would be killed.

    Grenades used to knock out tanks could be either AT rifle grenades or well placed potato mashers. Throw one or two on the back deck of a tank and you will most likely knock it out. There's almost no armor and also lots of vents for shrapnel to get in. At the ranges seen in the first video, knockouts from regular hand grenades is quite possible.

    Steve

    Gentlemen,

    I can tell you from experience that Battlefront has this almost exactly correct. My credentials: 28 years of active service as an Officer of Marines, and three tours in Iraq. It comes down to the size of the propellant charge. The Panzerfaust 100 and Panzer Schreck are absolutely too large to fire in confined space. The Panzerfaust 30 could be used with a reasonable affect on the firing unit. The Panzerfaust 60 will definitely have a supressive affect on the squad, and is at the outer limit of what could be fired from a building.

    As a company grade officer we tested firing the LAAW, a 66mm light AT rocket, in a confined space, ONCE! It was something not allowed in training after the test and was only "approved" for use in combat under extreme conditions.

    Now, this may be a modelling issue of all or nothing from the game stand point, I do not know if the game has the ability to designate allowing the different Panzerfaust models to be used in buildings. Only Battlefront can answer that.

    S/F

    Stndrtnfhr

  8. Concur, this is something that is easy to get right. In one of the AAR's I noticed the German Cross being awarded for a 1941 battle. This award was not established till later in the war. Is this just groggery? Maybe, but the same could be said for range and penetration values. A little attention to detail goes along way. I know the designers are working hard and what I have seen looks very promising. Keep up the good work.

    Stndrtnfhr Out!

  9. Moon,

    The AAR looks great, my only issue is the awards system. Can this be accurately modeled? The GC in Gold was not established till '43 I believe. The panzer and inf asslt badges were awarded after three engagements, and IC 2nd class before the IC 1st class. Will the wound badge be included?

  10. Gentlemen,

    Why are you discussing the 81mm mortar as a Division level asset? It was at the battalion level, like the 50mm mortar is a company level asset. If a scenario gives a 120mm FO to a unit that means the BN CO has designated that unit as his main effort and given it the priority of his indirect fire assets. The attached link shows the 40-42 Bn organization. Being new to CMBB, a question I have, and it may have been answered long ago, is why do platoon and company commanders have pistols? The Germans equiped them with MP-40s after the campaign in France in 1940. The Russian's also had automatic weapons at the platoon and compay level. web page

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