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knalla

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Posts posted by knalla

  1. Well, I tried several times with the proper "side ownership" and I found it impossible, I didn't have that " I really feck it this time but now I know better for next try" feeling; If mg shoots a squad it panics almost instantly making little difference whether on command range or not.

    I'd love a JasonC's AAR using his tacticts to win this map using same parameters as we're using.

  2. My worst CM experience:

    A TCP/IP game, I had a priest that starts reversing after spotting a Jagdpanzer at about 500m, my priest shoots and hits the Jagdpanzer frontally knocking it down. The turn finish and a window appears saying "Lost connection to the opponent, you can resume blah blah blah". I contact my opponent in msn and resume game BUT the JgPz is still there. Again my priest reverse but is destroyed. My opponent told me that this wasnt very fair as I KO his tank and he's going to send it to the village I hold with my infantry so I can destroy it. As soon as his tank gets in hte village starts using its close defense mortars killing one bazooka and most of a squad. I send one more squad to kill it but it routes, the flag goes "?" and next turn the game finish.

  3. Originally posted by JasonC:

    trenches - very effective against off-map arty because few rounds will physically hit the small trench icon. On map HE, flat trajectory or mortars, that does hit the trench icon will be considerably more effective.

    I hope this helps.

    Will a shell that hits inside a trench be more lethal for the units inside it that at same distance in any other kind of terrain? wouldn't the blast be channeled through the trench killing/wounding more units?
  4. Originally posted by SteveP:

    </font><blockquote>quote:</font><hr />

    One possible explanation is this:

    Knalla: when you modified scenario 110 in the Editor to fix the side ownership problem, did you check to make sure it was saved as RusTrain110? If not, there's a good chance that it was saved as RusTrain200. Then when you went back to play 110 you were playing the original unmodified version. And if you try to play scenario 200, you would find it looking very much like 110 (except much harder to play smile.gif ).

    If that isn't the explanation, there's another possible answer. When you changed the east side to Allied, did you also change the west side to Axis? If not, the editor will default the parameters back to what they were before when you try to save the scenario (there has to be at least one side allocated to each army). You can check this by looking at the scenario again in the Editor.

    These are the only two explanations I could think of, that would explain why your area fire tactic had any useful effect at all on the MG. [/QB]</font>

  5. Originally posted by Cuirassier:

    I feeling awfully repetitive asking this on this forum, but it is necessary when someone posts an AAR.

    Loeffe and Knalla, did you complete the scenario shown in your AAR's with the MG-42 reoriented. I agree, 110 is a cakewalk, especially with area fire, when the MG is facing the wrong way. But when the scenario is modified, it becomes much more difficult. I am not implying that you did in fact play the scenario without modifying, but am simply wondering.

    Yes, I changed the East side to allied. I stated it in my original post but i reckon wasn't very clear.

    Cheers

  6. After solving the mistery of the automatic ceasefires (Thanks JasonC and SteveP) I managed to win this scenario with east side being allied wich I never was able to do it until now.

    I set my forces with two Squads going to the patch of scattered trees on the left and the rest + HQ going to the house before the fence.

    barbarossatoberlin200601281004.png

    They reach their objectives in turn 4. The trench is spotted in that turn. I order the two squads on the left to area fire on the trench to make it easier for the other squads to advance to the fence

    38er.png

    The HQ and a half squad reach the fence. The mg hasn't fire so far

    42cz.png

    I send one of the squads in the trees forward while hte other continues area firing. The remaining half squad in the house and the full squad move to the fence

    55xx.png

    The squad on the left is getting pretty close to the trench. Still no sound contact of the mg. I ordered a squad to cross the fence and advance to the crater

    62sc.png

    The Mg finally opens fire against the squad on the left panicking them with the first burst, the second panics the other squad. I start thinking that I'm not going to do it but the mg hits the dirt before it can open fire again.

    79ux.png

    I order my HQ to advance to try to rally both squads, everybody now is firing to the MG.

    84ce.png

    One of the squads has rallied and is firing close range to the mg. I order the squad in the fence to advance to the crater where my HQ is.

    118rh.png

    The MG leave the trench and dies trying to escape. Total victory 6-6 casualties 2-2 KIA

  7. Did someone playing 110 got an automatic ceasefire as soon as the mg panics?

    It happen to me twice, the morale of my troops was good but suddenly the AAR window appears saying that there was a mutual ceasfire or somefink.

    Did a search in the manual and it seems that the only way to agreed a ceasefire is to actually press the button which i never did.

    very annoying to have a ceasefire i never asked for when im about to win it.

  8. Originally posted by tar:

    (...)

    Four 50mm ATG's set up and fired at once from four different angles, all ineffectively. The KV-1 sat motionless, then picked off the guns one by one. Later, rather than waste a shell, it simply ran over and squished a PzKw 35t. Tank mines were placed under the KV-1, which had no supporting infantry or any support at all (they think he may have been lost and ran into the Kampfgruppe by accident), but the mines had little effect. An 88mm was brought up through some woods to the the KV-1's rear. The tank commander spotted the 88mm and watched it being moved up but kept his turret pointed away, letting the Germans think he didn't know they were there, so when the Germans finally frantically started to set up their 88mm to fire, the turret turned around and blew the 88mm away and into a ditch. This standoff lasted a couple days until another 88mm was brought up to within 500 yards, a distraction was made to the tank's front by some other little German tanks running around, and the 88mm fired nine shells at the KV-1, all which hit but only two of which penetrated. Even then, the turret was still operable, someone inside was still alive, so some Germans ran up and pushed a couple grenades into the 88mm shell hole, killing all inside. (...)

    So presumibly before the crew died they said to the germans throwing grenades at them "We knew from the start about that 88, but we waited, ingenous innit?"

    Or did they give that information over the radio? :rolleyes:

  9. Originally posted by Tagwyn:

    KNac: The Spainards ran for cover the first time Jihadists hit them hard.

    Tipical example of misinFOXmartion:

    -Over 70% of spaniards against sending troops to Iraq, government goes along with Dubya (naturally, God told Bush and Aznar to do it).

    -something like 2 days before election, bombs in train stations, hundreds die, government knows from day one who it was, but they prefer to blame ETA (Basque separatist armed group) Just in case the people makes a connection between Them sending troops to Iraq and fundamentalists targeting Spain

    -People discover the government is hiding the truth, get piss off, voted for the party that wants the troops out of iraq.

    The version you know is much fun and makes many of you feel prouder of being american but is, ultimately, false. ;)

  10. Originally posted by Lee:

    Here we go again, yet more people that are incapable of making even the most

    painfully obvious moral distinctions between peaceful countries and terrorist-supporting

    Nobody with a brain of his own will call "peaceful nation" a country that killed millions of people in Vietnam, supported bloody dictatorships in latin america, mislead a whole country to support an illegal occupation and bombed lots of countries since WWII:

    Congo, El salvador, grenada, Somalia, lebanon, cuba, korea, afhganistan etc etc etc....

    Obviously I'm talking about Iran with all those crazy Ayatollahs that convince their poor ignorant citizens they are in danger of being invaded or nuke by this countries.

    Not a good start, I must admit, in this forum.

  11. Originally posted by Stirling:

    Israel is one tiny little area massively outnumbered by enemies who swear to destroy it every day, and they don't need nukes?

    What utter, short-sighted idiocy!

    Following your logic Iran needs nukes too as the US has military bases all around her and they swear to destroy it every day.
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