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THAM

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Posts posted by THAM

  1. The sight magnification should be preset at X1 and X10, or

    maybe X8, for both the day and thermal imager sights, as

    is the real-life case. Zooming in and out progressively is way

    too slow, unrealistic and awkward,

    This is modelled properly in M1A2, M1 Tank Platoon 2 and

    Armored Fist 2/3.

    When one reconfigures the keyboard buttons, there should

    be a message or function to avoid conflicting settings, as

    well a reset to default settings if needed.

  2. There was a Korean K1A1 on display at the Defence Services

    Asia Exhibition in Kuala Lumpur in 1996, and it looked really awesome. The large video screen which they had there

    certainly demonstrated its superb mobility - the tank was

    pouncing about like a Grand Prix car.

    There were PT-91M (T-72M1) tanks on display at later DSA's,

    but these did not look as impressive. These were the one's

    that Malaysia bought. The video of the tank's mobility made

    it look pretty cumbersome.

    I think too, that the K1A1 was the tank which should have been

    chosen by Malaysia since its mobility was optimized for tropical and swampy grounds.

  3. Well, I finally installed it. I figured from the "unrar.dll" file

    that the "T-72.exe" was likely to be an unzipper, rather than

    a setup program, possibly had bugs.

    I used WinRar to extract the individual "Pak" files to a

    folder, copied the other files manually, and the game ran.

    No sound at first, then I figured the last two "Pak" files were

    for sound, and extracted them too. The game ran after that.

    However, when it came to loading the missions, they froze

    a few times midway. So I used the keyboard's windows exit

    button, exited, clicked again and went back into the game.

    The missions managed to load fully then.

    The game seems to have lots of bugs though. The interface

    for the driver and gunner seems to have been mixed up

    in one mission. And when switching from the driver to gunner's

    position, the tank halts, unless one goes back to the driver

    again. The keyboard allocations appear to be complicated and difficult to use. It's extremely difficult aligning the gunner's

    main gun on the target with the arrow keys - the turret swings way too fast, there is no speed control unlike Interactive Magic's M1A2. I can't find the thermal imager either.

    This game is in start contrast to "M1 Tank Platoon 2", "M1A2",

    and "Armored Fist 3", in which they all installed properly, ran

    smoothly and the keyboard functions were all well laid out,

    thought it must be said that both the last two games were

    in 2D. It's quite unfortunate Tank Platoon, the sequel to M1

    Tank Platoon 2, was cancelled, and there were no sequels to

    the other two games.

    [ October 03, 2005, 08:58 AM: Message edited by: THAM ]

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